Thanks for the response! I'll keep trying the character product. the others seem very cool. The materials/textures seem to transfer well but I tried everything to get the character transfer working. I'll try it on some other characters... just seems like I'm doing something wrong here. Like others, I found that the morphs which cause the problems are the characters main morph. Maybe your product isn't meant for the custom bought characters with a single morph? I'm not sure. I never tried like standard G8 male or female to see if that works. I'll do that now.
Thanks for the response! I'll keep trying the character product. the others seem very cool. The materials/textures seem to transfer well but I tried everything to get the character transfer working. I'll try it on some other characters... just seems like I'm doing something wrong here. Like others, I found that the morphs which cause the problems are the characters main morph. Maybe your product isn't meant for the custom bought characters with a single morph? I'm not sure. I never tried like standard G8 male or female to see if that works. I'll do that now.
Are you selecting Zero when the Zero Figure Shape dialog comes up? This converter works best when you are converting the characters that are 1-2 morphs like Daz Characters such as Ollie, Dain, etc so you shouldn't be having any problem.
I apologize if this was brought up elsewhere in the thread, but I thought I was having an issue with one of my G8F morphs not carrying over correctly using the converter. Nearly all the morphs worked fine except I kept ending up with some funky-looking feet with snarled toes. So I did the conversion manually and then used the Material Suite to overlay the G8F materials onto a dev-load G9 that has the G8F morphs auto-transferred. Interestingly enough, after some experimentation, it looks like just the act of adding the Material Suite to G9 morphs the character's feet to G8 (seems to happen with G8.1 too), while leaving the rest of it vanilla G9. I added some screenshots illustrate what I'm talking about. The first is just plain G9, the second is G9 with G8F Material Suite added, and you can see if you look closely that the foot has morphed to a G8F. Is that intentional? It doesn't happen if I don't carry over the additional foot morphs from my G8F, so I'm assuming my snarled-toe bigfoot models are the result of somehow doubling up on regular G8F foot morphs due to the additional morphs I'm trying to convert along with it (if that makes any sense).
I apologize if this was brought up elsewhere in the thread, but I thought I was having an issue with one of my G8F morphs not carrying over correctly using the converter. Nearly all the morphs worked fine except I kept ending up with some funky-looking feet with snarled toes. So I did the conversion manually and then used the Material Suite to overlay the G8F materials onto a dev-load G9 that has the G8F morphs auto-transferred. Interestingly enough, after some experimentation, it looks like just the act of adding the Material Suite to G9 morphs the character's feet to G8 (seems to happen with G8.1 too), while leaving the rest of it vanilla G9. I added some screenshots illustrate what I'm talking about. The first is just plain G9, the second is G9 with G8F Material Suite added, and you can see if you look closely that the foot has morphed to a G8F. Is that intentional? It doesn't happen if I don't carry over the additional foot morphs from my G8F, so I'm assuming my snarled-toe bigfoot models are the result of somehow doubling up on regular G8F foot morphs due to the additional morphs I'm trying to convert along with it (if that makes any sense).
I am a little confused. All morphs are off? But the G9 looks like it has G8F feet if the Material Suit is applied?
Correct, I'm not loading any morphs. Just to test, I created a fresh, empty scene and put a dev load Gen9 in there. I clicked "Material Suite Add G8F Material Suite" and while the rest of the body appears to retain the G9 shape, the feet morph to what appears to be the G8F shape. I went back to my original G8F character I was trying to convert and turned off all the additional foot morphs to see if that would fix the issue, but it still warps the toes and enlarges the feet of the final product when I import the G8F shaped morphs over the G9 with the G8F Material Suite added, I think it's doubling them up.
Correct, I'm not loading any morphs. Just to test, I created a fresh, empty scene and put a dev load Gen9 in there. I clicked "Material Suite Add G8F Material Suite" and while the rest of the body appears to retain the G9 shape, the feet morph to what appears to be the G8F shape. I went back to my original G8F character I was trying to convert and turned off all the additional foot morphs to see if that would fix the issue, but it still warps the toes and enlarges the feet of the final product when I import the G8F shaped morphs over the G9 with the G8F Material Suite added, I think it's doubling them up.
Hello! The doubling is not intended, but the shape change is; Material Suit is a geograft so it completely replaces the original geometry. As thr maker of the suit component, I apologize for any inconvenience.
No worries, I'm just wondering if there's any clever tricks I can employ to get around it? I'm still new to the Transfer Utilities and morphing across Genesis iterations, but I'm assuming there has to be a way to export a G9 foot morph and then use Morph Loader Pro to load it on top of the "doubled" morph that comes from using both the Character conversion AND the Material Suite, thereby -in theory- canceling out one of the G8F morphs, right?
Nope, they look normal with just the G8F morphs applied. Here's another before and after, the first is G9 with the G8F morphs applied, the second is adding the G8F Material Suite.
I'm not having that happen in my testing with converted morphs and the suit, only with very specifically the Genesis 8 Female clone or the Genesis 8 Female body morph that our set includes for conversion use. Is either of those dialed in?
Comments
No, I've been clicking "restore".
I now ran the script on The Brute 8 and clicked "zero" instead, and the conversion worked! In fact, the result is better than the ManFriday product.
So, I guess that was the problem... I should have been clicking "zero" all this time.
Thanks for your help! TBH I was on the brink of returning the product but I'm glad I waited it out.
I wonder if you can't script your way around the zero/restore prompt.
(BTW, now that I know the conversion works so well, I'd be in the market for a G9 -> G8 convertor )
Yay! I really disliked when Daz added that prompt. They should detect when a SCRIPT is calling Zero Figure Shape and that it knows what it is doing.
I am scripting around it. Unfortunately, it is caught up in my work to script around another support issue which is taking much longer than I hoped.
Thanks for the response! I'll keep trying the character product. the others seem very cool. The materials/textures seem to transfer well but I tried everything to get the character transfer working. I'll try it on some other characters... just seems like I'm doing something wrong here. Like others, I found that the morphs which cause the problems are the characters main morph. Maybe your product isn't meant for the custom bought characters with a single morph? I'm not sure. I never tried like standard G8 male or female to see if that works. I'll do that now.
Are you selecting Zero when the Zero Figure Shape dialog comes up? This converter works best when you are converting the characters that are 1-2 morphs like Daz Characters such as Ollie, Dain, etc so you shouldn't be having any problem.
I apologize if this was brought up elsewhere in the thread, but I thought I was having an issue with one of my G8F morphs not carrying over correctly using the converter. Nearly all the morphs worked fine except I kept ending up with some funky-looking feet with snarled toes. So I did the conversion manually and then used the Material Suite to overlay the G8F materials onto a dev-load G9 that has the G8F morphs auto-transferred. Interestingly enough, after some experimentation, it looks like just the act of adding the Material Suite to G9 morphs the character's feet to G8 (seems to happen with G8.1 too), while leaving the rest of it vanilla G9. I added some screenshots illustrate what I'm talking about. The first is just plain G9, the second is G9 with G8F Material Suite added, and you can see if you look closely that the foot has morphed to a G8F. Is that intentional? It doesn't happen if I don't carry over the additional foot morphs from my G8F, so I'm assuming my snarled-toe bigfoot models are the result of somehow doubling up on regular G8F foot morphs due to the additional morphs I'm trying to convert along with it (if that makes any sense).
I am a little confused. All morphs are off? But the G9 looks like it has G8F feet if the Material Suit is applied?
Correct, I'm not loading any morphs. Just to test, I created a fresh, empty scene and put a dev load Gen9 in there. I clicked "Material Suite Add G8F Material Suite" and while the rest of the body appears to retain the G9 shape, the feet morph to what appears to be the G8F shape. I went back to my original G8F character I was trying to convert and turned off all the additional foot morphs to see if that would fix the issue, but it still warps the toes and enlarges the feet of the final product when I import the G8F shaped morphs over the G9 with the G8F Material Suite added, I think it's doubling them up.
No worries, I'm just wondering if there's any clever tricks I can employ to get around it? I'm still new to the Transfer Utilities and morphing across Genesis iterations, but I'm assuming there has to be a way to export a G9 foot morph and then use Morph Loader Pro to load it on top of the "doubled" morph that comes from using both the Character conversion AND the Material Suite, thereby -in theory- canceling out one of the G8F morphs, right?
Nope, they look normal with just the G8F morphs applied. Here's another before and after, the first is G9 with the G8F morphs applied, the second is adding the G8F Material Suite.
I'm not having that happen in my testing with converted morphs and the suit, only with very specifically the Genesis 8 Female clone or the Genesis 8 Female body morph that our set includes for conversion use. Is either of those dialed in?