New User - I want to learn from A-Z
kaloshilo
Posts: 2
Hi everyone one. I am running in circles.The Hexagon tutorials from the Daz3d store did not show the type of material that you would find in the Daz3d store. The method of Hexagon seems clumsy and tedious. Perhaps those were just meant to get you familiar. I am also doing iClone and just started Blender. From the Forum below, I saw that Vue is being used. I am trying to become a seller\vendor as well as an artist. I purchased Bryce but now found out that the software is not used in the sellers market.
Comments
Hexagon is capable of making almost any kind off model that you can think of (in the right hands)
What kind of product are you intending to make?
Bryce can be used to render beautiful landscapes and such. One can import the Daz figures to Bryce placing them in the scene. One can also make things with Bryce, much more information is available in the Bryce section of the forums.
Vue has a rather limited market save for those who have purchased some extreme mega edition which allows them to add in purchased from "Joe Public" items.
Blender, if you can grasp its UI, can do lots of neat things. Some vendors do use this program [as well as Hexagon and/or Modo and/or Zbrush and/or ....] It's not so much which program one has, but how well one can use what they have.
3D Coat is a more up-to-date type of modeler including stuff for 3D printing.
Hexagon can do a few things better than some of the other programs, for other things, no.
It is an older program but tends to be more user friendly as far as the UI goes. Zbrush has a free trial available if you want to get a look at other examples of UIs.
Hexagon has a BRIDGE to D/S ... an invaluable tool even if wanting to use the .obj file then in another program, washing it back through to shoot it over to D/S.
The seller makes the products for the artist to use. So firstly as an artist, see how the products work. See what you like and don't like. Then as a seller, make your products "better".
Be patient, it can take awhile.
You may notice that people tend to specialize. Some are good at making hair, others textures, others sets, others clothing, etc. Each category tends to have its own set of challenges.
Also keep in mind your intended market ... models for games are not necessarily the same as models for animation or 3D printing.
As a n00b modeler, my suggestion would be to start with simpler projects and work your way up. If you haven't modeled before, my suggestion is that you learn the techniques of "box modeling" and "edge extrusion modeling". (A good book for this that will lead you through it visually is Polygonal Modeling by Mario Russo.) Along the way you will learn how the tools in Hexagon map to these different styles of modeling. If I say to you "always keep clean topology" and this doesn't mean anything to you, then you should learn about this before attempting to make products for the Daz store. Russo's book will make this clear to you. His book doesn't rely on a particular piece of software and is readily adapted to the modeling tools provided in Hexagon.
Here are some different types of content from my perspective of easiest to hardest:
Having said all that, where does Hexagon come in? Certainly it comes into play for the modeling aspects. The Daz Studio/Hexagon bridge simplifies the workflow for creating morphs because the two programs communicate the morph data directly and allow you to skip the steps of repeatedly exporting and importing to get data back and forth between the two programs.
Rigging, including that done for props, is done entirely in Daz Studio. Hexagon does not have any knowledge of rigging. You can create a morph in Hexagon by moving the vertex positions to their final position, but since Hexagon doesn't have any concept of rigging, you must bring the adjusted geometry into Daz Studio and create a moprh from it in order to view the intermediate states of the morph as you adjust it's control dial.
Primitive materials can be created in Hexagon, but there are much better options for editing and creating materials in Daz Studio, particularly if you get into advanced materials with Shader Mixer and IRay's MDL (material definition language).
Hopefully that helps.
To get you started here are 2 links to Hexagon video tutorials. The first is a set of 26 shorts which explain what all the tool do. The second link it to Gary Miller's series, these are very good project based tutorials - I think between them you should pick up the basics.
http://www.geekatplay.com/hexagon-tutorials.php