Blender to DAZ
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There's a way, after exported a character from DAZ to Blender, modified in Blender, send it directly to DAZ preserving the DAZ rig?
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There's a way, after exported a character from DAZ to Blender, modified in Blender, send it directly to DAZ preserving the DAZ rig?
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Not reliably - Daz Studio should import Motion Build FBX fiels, but unfortunately most other applications are a bit off and so do not product good results. Only morphs, or an OBJ and Transfer Utility if the overall shape is more-or-less unchanged, will get a rigged result.
But importing in Blender, and exporting from it, don't change the Groups?
Groups wouldn't matter for either of those methods, but I think the answer would eb that it depended on your import/export settings and on the tools used in Blender.
Thank you Richard