[Released] ManFriday’s Figure Converter for Genesis 9 [Commercial]

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Comments

  • drawfleshdrawflesh Posts: 12
    edited July 2024

    Anyone else running into the situation where the script doesn't come up with the second (safe) dialog anymore? I have tried reinstalling it...but that doesn't seem to have any effect. Will try it one more time through DIM, but I hope it is fixed by that.  Never mind, I have 2 external monitors...for some unknown reason the dialog was on the laptop screen, that was closed.....Sigh.

    About error messages I read above:  when converting, I normally only get them when there was an additional 'wearable', like a tail or something to the model.

    Post edited by drawflesh on
  • Necro, but since this is now part of Premier, did you fix the Genesis 3 conversion?

  • I didn't read thru all this but is this tool the same as is in the Premier tier?
    If so will there be a update so the G9 eyes and mouth will also convert? Is it even possible?
    Or if it's any hints to make the eyes fit better? That is the only thing I hate about G9 when creating my own converted game models, is the damned eyes.

    Hoped the sculpt tool worked but it did look like it worked in the Premier promo trailer. 

  • Maybe I've missed it in the thread. Does anyone have the Rigging box missing when they open the converter?

  • suffo85suffo85 Posts: 203
    edited February 19

    @barbult

    I don't own this product but found this thread when doing my own manual conversions with G3 to G8/9, and was looking for an answer to the hand stretching problem.  This thread has expanded a bit since then, and I see you've posted a workaround, which is awesome lol so I'm a bit late to the party but I puzzled the entire issue out and fixed it, at least for my manual conversions.  The problem with G3 is the T pose, the stock clones do not attempt to align with it at all and remain in the A pose.  Just putting G3 into the A pose wasn't enough to outright solve the issue though, I'm speculating because of the differences in the way the shoulders work.  It fixes some of it, but then other parts of the resulting conversion will be warped like the arms.

    The way I solved it was by creating my own clone from scratch and using Blender's shrinkwrap modifier wrapped G9 to G3's T-pose including the weird shoulder geometry.

    Anyway, it's simple to make with a little patience and positioning as long as you're not afraid to mangle G9 a bit in Blender lol.  Essentially it's just adding a shrinkwrap modifier to G9 and then stretching it until you can ensure that when you apply the modifier all of the bodyparts go where they're supposed to, stretching and mangling upper G9 torso is definitely required lol.

    I hope this post can bring about a fix for you guys. yes

    Also I don't mind providing my clones for download, I don't need or want anything for them, I never made them available because I'm not sure if they would violate Daz's copyright since they're essentially still in their original forms, just shrinkwrapped to other Genesis versions and origin poses.

    Edit to add, if you attempt to do this make sure that before you export your final product in Daz Studio (for example, if converting G3 to G9, your final product would be the G9 morphed into whatever character you've converted), make sure you return it to the proper A pose for G9 using the arm bends 45 and -45, and the leg positioning, etc.  Same applies if you're exporting our a G8 morph except the leg bends are a little different then.

    Post edited by suffo85 on
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