Launch with `NoInterfaceWithOpenGL`

We can launch Daz normally to be in "FullInterface" mode, or launch with the -headless flag to be "NoInterface" mode, but how do we get into "NoInterfaceWithOpenGL" mode?

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 2,959
    edited July 2023

    That may be available only with the SDK. Something like:

    ...

    int main(int argc, char* argv[])
    {
        if ( argc == 2 ) {

            int dazArgCount = 1;
            DzApp dazStudio(dazArgCount, argv, false, true);

            if (!dazStudio.init(DzApp::NoInterfaceWithOpenGL))
            {

                std::cerr << "Could not initialize";
                exit(1);

            }

    ...

    Post edited by TheMysteryIsThePoint on
  • laserwolvelaserwolve Posts: 34

    I'll give that a shot. I know you can't actually do a render in headless/NoInterface mode, so let's see if NoInterfaceWithOpenGL will let me render.

  • Also check out this. Might save you a headache trying to figure out why nothing seems to update...

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