How to Transform Blender's Character Model into G8
woshiagenting
Posts: 0
I downloaded a character model from Blender and I think it's very good, but I want to know how to import this character into Daz and turn it into G8. I tried importing it into DAZ using OBJ format, but it is just an object and cannot adjust any of its joints or clothing. If anyone knows, please let me know. Thank you!
Comments
You would need to import a zeroed, base resolution Genesis 8 figure into Blender (taking care to preserve the vertex order) and use its tools to push the shape of the Genesis 8 mesh into the shape of the character, without adding or removing geometry. Export the new shape, again preserving vertex order, and then use Edit>Figure>Morph Loader Pro to load it as a morph: make sure that you use the same preset on exporting the OBJ from DS and importing the morph as that is needed to make sure that scale and orientation are correct. For maps, you would need to have those applied to the original figure, then bake them to the imported Genesis 8 mesh - I'm pretty sure Blender can do this, but I can't give the steps.