Saved Morphs, and location issues.

I've created some morphs and saved them as morph assets. I've since using them have moved them to child directory. If I load a default G8F or the Dev Load G8F they are in the appropriate folder. However If I load a custom character using those morphs they are still located in the old directory. 

Removing the morphs loading and saving the character, then reinstalling the morph does fix the issue, but is there a simpler way?

I've tried changing the parameter settings and re-saving the morph asset, but that doesn't work.

Comments

  • crosswindcrosswind Posts: 6,990

    You mentioned 'directory' and 'folder'... do you mean the ones in data folder, or 'Path' in Parameter Settings of the morph dial?  Or any screenshot?

  • mmoch25mmoch25 Posts: 134

    crosswind said:

    You mentioned 'directory' and 'folder'... do you mean the ones in data folder, or 'Path' in Parameter Settings of the morph dial?  Or any screenshot?

    Sorry, yeah path in the parameters settings. It feels like they've been baked into the character using the wrong path.

  • crosswindcrosswind Posts: 6,990

    Yes, that's right. If you ever saved the scene file in which this morph had a value, the 'old Path' would be permanently saved within the DUF scene file. Even if you changed the Path and saved the morph asset, the path in the old scene file would not be update after loading.

    You just need to manually modify the Path and save the scene file. There's a new funtion in the Public Build - "Reset Attributes", just one click to update the dial attibutes as per the latest definitions from DSF.

  • mmoch25mmoch25 Posts: 134

    Thanks, I'll have to look into that, I prefer using and still use 4.16, but I do have 4.21 installed.

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