Top Coat Color, material image drop down is missing.
mmoch25
Posts: 134
I want to add a mask to the lips under Top Coat Color, however the drop down box is missing (by default I think), but some applied materials add a drop down box. How do I go about adding the image drop down box to Top Coat Color?
Comments
Are they using the same shader (listed at top-right of the Editor tab of the Surfaces pane)?
My mistake, the default G8F has the drop down box, and the applied material removes it.
I'm not sure what you meant in your question.
They are both using the Iray Uber shader - see at top-left of the pane in each screenshot. Which doesn't help to solve the basic issue.
This has happened to me randomly, but I've never been able to find a solution outside of applying a different Iray shader/material. Hence, the option to apply an image return, and then re-applying my original materials. If the material preset is causing that, you'd need to apply each texture manually. I'm keeping an eye on this thread in case someone knows of a better solution.
I've had that happen with Diffuse Overlay Color before, the texture drop box and associated texture will just...disappear.
Pls try these steps:
- Locate the material preset duf file. Open it with Notepad++ or EmEditor. (If it's compressed, Windows - Panes (Tabs) - Batch Converter to uncompress the file.)
- Search 'Top Coat Color' under "id" : "Lips" of "material_library" section
- Check if "mappable" is false or not. If it's fase, change it to true. Save duf file and re-apply the preset to the figure.
Taking notes!!!
Now I'll know what to do next time, thanks for sharing!
Thank you very much. That did the trick, eventually. As you can see the line about being mappable was missing altogether. So I copied this block from another one of his textures, and the parameter disappeared entirely
So I deleted the ("visible" : false) line and voila, all good, actually I changed it to true first, which worked as well, then I deleted it.
I was confused at first on how to convert a compressed file (I didn't have to, just curious), I was looking all over Notepad ++, then because of the word panes, I thought I'd check Daz, and sure enough, there it was.
So as a follow up, how does this happen? Surely the PA's don't write the duf code by hand for every material they create. So that means they must edit it manually, so why go in and hide or remove elements?
You're welcome guys !
@mmoch25 Honestly I don't know how that happened from a Material Preset in a product... maybe only that PA knows.
Which product was it? Perhaps there was some manual editing for something else (with systemartically named maps a serach-and-replace can be easier than assigning new maps through the Surfaces pane, for example) using a "bad" template.
It was a Krashwerks product, not from DAZ.