The Doctor, in the Tardis
I've been dying to play with this set since I got it. It was actually a real bitch to light but after some trial and error (more error than not), and found a balance that worked. Backlighting the roundels and bits oft he console definitely made it look right. Anyways, this features my favourite of the Tardis consoles, the dreaded BMD (blinking mushroom of death), and a Doctor who is just a little damn sexy. I thought he should go for a more 1930's look, I have a nice trench coat that goes with that suit though I'm on the look out for a military frock coat for him (The Doctor is always at his most timelordish when wearing a frock coat).
Posed with DAZ, Lighted with iray and rendered over about 8 hours, roughly 5,000 iterations. Post work with pixlr (thats how I got the nice soft glow on things).
Hope you like:
Sparkie
Comments
That is really cool!
..with a sonic srewdriver?
Neh, sonic sunglasses!
Beat me to it! :)
No I'm a firm believer in a screwdriver :D. Thinking heavily on doing a whole fan comic but I dunno yet .. I'd have to find a LOT more Tardis stuff. I hav no way to break up the set (The wall is one big piece) and arrange it as I want. And I wouldn't have a clue how to use DAZ to be able to see just what I want to see. Does DAZ have like a masking tool so you can make parts of the set invisible? I need to be able to build corridor sets and such .. I have Carrara also but haven't really had much luck getting it to make anything.
Also have Blender but I'm sorry, that app is a fucking pain in the ass to use!
Anyways, If I can find some modular stuff, I'd make a comic out of it.
Ooh, nice! 8 hour render would drive me bonkers not to mention probably lock up my computer for anything else, but the results you got look totally worth it. Yep, Sexy Doctor all right. Jack Harkness would flip his lid over this one. ;-)
You can use the Geometry Editor tool to select ploygons and assign them to new materials (so that they can be made invisible in Surfaces), assign them to new groups (so they can be ssigned to bones and simply turned off), or hide and then delete them entirely.
Wel I took a look at the Geometry tool .. I managed to select stuff and make it look like there's the wall is now shattered :P .. I guess I'm gonna need a youtube tutorial on this cos as is .. nah .. this ain't gonna work for creating a nice looking new wall :P. Although this'll be an interesting way to do 'damaged' stuff in the future.
Try using ctrl(Win)/cmd(Mac)+ to grow a selection from a single, or limited, number of polygons rather than trying to select everything directly. Also don't be afraid to select in steps - first the wall, or one layer of wall, and assign it or hide it, then any windoiw or door frame and so on.