Question: Diffeomorphic, Posing, Mesh Deformation
At this stage I'm interested in generating images from static poses. I haven't gotten my feet wet in Blender animation yet.
After importing with Diffeo, a figure with all its attire in rest pose looks good. However once I apply a pose, the attire mesh begins to deform, as expected, following the underlying bone system. (See image below, for example). To correct these, I resort to JCM adjustments or go into sculpt mode and adjust the mesh accordingly. Yet in some cases, no matter how I try, the adjustments don't come out well.
Naturally I'd like to minimize these types of deformations. Are there settings in the Diffeo apply-pose process that I should check? Are there adjustments in the DIffeo Morph panel that I overlooked? Lastly, as I'm beginning to understand the rigging and mesh deformation system in Blender, would skinning/weight painting be a factor that helps overcome these posing deformations?
Thanks.
Comments
If you use easy import then jcms are transferred to the outfit, vendor morphs are used if available, and you get the same deformations as daz studio. If you don't use easy import then you have to transfer by hand. Then if you don't like the deformations you can sculpt over, and/or edit or disable the affected jcms in the blender shapekeys list, and/or edit the weightmaps. The choice is wide and up to you.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ