is it possible to insert an image and use it as an help?

Hello,

If I have an image of someone I would like to model in Daz, is it possible to import this image into Daz and use it as an help to model the character?

Thank you in advance for your answer!

Comments

  • Morning!
    There are a couple of ways you can do this:
    Use the image as a background in the Environment Tab, just browse to the image and insert it. This will keep the image in the full background regardless of how you move around your figure.
    Another is to create a primitive pane, go into the surfaces tab and apply your image to the diffuse/base. This option lets you resize and move it around the scene while working on the shape of your model.

  • crosswindcrosswind Posts: 6,940

    My method is to use Face Transfer plugin... Add it to the panes group on the left, et voila... Or use sth. like puref - https://www.pureref.com/

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  • yuyu.atemyuyu.atem Posts: 314
    edited September 2023

    Thank you very much, I will try! laugh

    crosswind said:

    My method is to use Face Transfer plugin

    Do you recommand to buy one of the versions on the shop (https://www.daz3d.com/face-transfer-unlimited or https://www.daz3d.com/face-transfer-shapes-for-genesis-8), or can the free version be enough?

    Thank you in advance!

    Post edited by yuyu.atem on
  • crosswindcrosswind Posts: 6,940

    yuyu.atem said:

    Thank you very much, I will try! laugh

    crosswind said:

    My method is to use Face Transfer plugin

    Do you recommand to buy one of the versions on the shop (https://www.daz3d.com/face-transfer-unlimited or https://www.daz3d.com/face-transfer-shapes-for-genesis-8), or can the free version be enough?

    Thank you in advance!

    If it's only for being used as a reference image, free version is just enough.

  • crosswind said:

    If it's only for being used as a reference image, free version is just enough.

    Thank you very much! Just by curiosity, what would be the difference with the paid version? 

  • crosswindcrosswind Posts: 6,940

    yuyu.atem said:

    crosswind said:

    If it's only for being used as a reference image, free version is just enough.

    Thank you very much! Just by curiosity, what would be the difference with the paid version? 

    Pls check  'What's Included and Features' on the 'unlimited' product page - https://www.daz3d.com/face-transfer-unlimited

  • crosswind said:

    Pls check  'What's Included and Features' on the 'unlimited' product page - https://www.daz3d.com/face-transfer-unlimited

    So, if I understand well, the difference is just the number of faces I can save without the watermark, not the quality or the resolution of the character?
    By the way, is there a difference of quality between a character created by the face transfer and a character created by morphing Genesis 8?

    Thank you in advance for your answer!

  • crosswindcrosswind Posts: 6,940
    So, if I understand well, the difference is just the number of faces I can save without the watermark, not the quality or the resolution of the character?

                     That's right.

    By the way, is there a difference of quality between a character created by the face transfer and a character created by morphing Genesis 8?

                     To a certain extent...  1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great... 

    Thank you in advance for your answer!

  • yuyu.atemyuyu.atem Posts: 314
    edited September 2023

    crosswind said:

    To a certain extent...  1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great...

    Ah, ok, thank you very much! laugh 

     

    Edit:

    I used the face transfer plugin and save the .duf file, just the fil without to use the save face feature of the face transfer. When I open again the file, I obtain an error message and my face transfered character hasn't any material:

    Could you tell me if it's normal and if it's possible to fix it?

    Thank you in advance!

    Post edited by yuyu.atem on
  • crosswindcrosswind Posts: 6,940

    yuyu.atem said:

    crosswind said:

    To a certain extent...  1st there's no HD morph from Face Transfer, 2nd the quality of generated texuture maps is not great...

    Ah, ok, thank you very much! laugh 

     

    Edit:

    I used the face transfer plugin and save the .duf file, just the fil without to use the save face feature of the face transfer. When I open again the file, I obtain an error message and my face transfered character hasn't any material:

    Could you tell me if it's normal and if it's possible to fix it?

    Thank you in advance!

    You should've  'Saved Face' first...

  • Ah, ok, thank you very much!

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