Separate Hair Renders: How to avoid white edges

WolpiWolpi Posts: 323
edited April 2017 in New Users

Sometimes I have to render figures separately - this means isolated and without any environment - in order to merge them into a finished image.

When inserting them into the mashup usually in a darker environment of the image white fringes or shades at the edges of the hair are visible then. (Not so if I render the hair within a complete scene.) The same effect occurs with other objects but not as perturbing.

Is there a way to avoid this sideeffect?

 

Post edited by Wolpi on

Comments

  • In which application? Recent versions of DAZ Studio should avoid fringing, other than anything caused by the lighting itself.

  • WolpiWolpi Posts: 323

    Meanwhile I found a way to avoid the disturbing effect: I just render the figure/ hair with any background-photo which of course isn't visible in the result.

  • carrie58carrie58 Posts: 4,039

    The other trick is to make the background black and save as a .png Then you won't have the halo effect.

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