How to include custom scales in shape preset?

Hi all,

So I have a female shape that I have meticulously crafted, which includes edits to the scale of certain body parts (arms and legs, to make them thinner). I want to save it as a shape preset that can be easily applied to any figure. The problem is that when I save it, the preset does not include these scales. It seems that these are considered part of the "pose" and not the "shape". I know that if I edit the shape via morphs (for example, making the thighs thinner via the "thigh size" morph, rather than doing it manually via the "scale" slider), then this will be included in the shape preset. However, these morphs do not offer enough freedom for me, and I must make further edits using the "scale" sliders. What can I do in this case? Will I simply have to make a separate pose preset and then apply both the pose and shape presets every time? Thanks for any help.

Comments

  • crosswindcrosswind Posts: 6,988

    You don't have to save a separate Pose Preset... you may save a Properties Preset with both Shaping and Pose but you need to select the sub-nodes that you've scaled.

    Well, the optimal way is to export your customized figure to OBJ file and import back as a Full Head / Body Morph.

  • PerttiAPerttiA Posts: 10,024

    Before saving the preset, use "Adjust rigging to shape", followed by "Memorize the figure", then save the preset.

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