So I made a tail prop... now what? ^^

DrowElfMorwenDrowElfMorwen Posts: 538

So I've never tried making a body part before, but I made a Na'vi tail prop for use in Second Life, and since I do a lot of art of Na'vi in DAZ, I thought, I really need this tail for my DAZ figures, too! But I'm not sure what to do or how to start...

First, the tail isn't rigged at all; I have no rigging exprience (For SL, I had someone else rig it). What I would *like* to do is get this tail working for Genesis 8, my preferred go-to figure(s).

But I have a few questions:

1) Can I rig the tail in Blender and import that rigged tail into DAZ? Will such a thing work? I think this would be great for shots where the tail doesn't necessarily have to attach to the figure, but it's rigged so I can move it.

2) How do I even begin to geo-graph something? (I think that's what it's called when you attach a body-part to a figure, right?) Can your average every-day DAZ user do this?

Also, I want to post a picture reference! https://www.flickr.com/photos/191034771@N03/52087446907/in/dateposted/ This is my SL ad for the tail. Sadly I tried looking in the DAZ store to see if Genesis 8 had a morphing tail of some sort, maybe with a shape like this, but I found no tails at all!

Post edited by DrowElfMorwen on

Comments

  • crosswindcrosswind Posts: 6,990

    1) Nope... you have to rig the tail in DS
    2) If you wanna have a conforming tail fitted on the figure, you'll need to make a geo-graft. And yes, DS + Blender would be a good choice to make it.

    This is a simple tutorial from Sickleyield - https://www.youtube.com/watch?v=Zm-QCFKowCw&t=14s

  • Faeryl WomynFaeryl Womyn Posts: 3,628
    edited October 2023

    crosswind said:

    1) Nope... you have to rig the tail in DS
    2) If you wanna have a conforming tail fitted on the figure, you'll need to make a geo-graft. And yes, DS + Blender would be a good choice to make it.

    This is a simple tutorial from Sickleyield - https://www.youtube.com/watch?v=Zm-QCFKowCw&t=14s

    Thanks for the link, been looking for a video, instead of reading a forum, to rig a stand alone model I am in the processing of making (was hoping to finish it in time for Halloween). It has a head, sorta neck, chest, arms, waist/hip, not lets tho, the rest is like a tail, similar to a mermaid tail, but not a mermaid and not as big lol.

    OOPS that video will not help me rig a stand alone figure, seems I can't win in this case.

    Post edited by Faeryl Womyn on
  • crosswind said:

    1) Nope... you have to rig the tail in DS
    2) If you wanna have a conforming tail fitted on the figure, you'll need to make a geo-graft. And yes, DS + Blender would be a good choice to make it.

    This is a simple tutorial from Sickleyield - https://www.youtube.com/watch?v=Zm-QCFKowCw&t=14s

    Thank you for the link! So she seems to go through the whole geographing and rigging process. Luckily it looks easier than I feared, LOL. Thank you very much. Hopefully it works. I'll post again if I run into any trouble. :)

  • crosswindcrosswind Posts: 6,990

    Faeryl Womyn said:

    crosswind said:

    1) Nope... you have to rig the tail in DS
    2) If you wanna have a conforming tail fitted on the figure, you'll need to make a geo-graft. And yes, DS + Blender would be a good choice to make it.

    This is a simple tutorial from Sickleyield - https://www.youtube.com/watch?v=Zm-QCFKowCw&t=14s

    Thanks for the link, been looking for a video, instead of reading a forum, to rig a stand alone model I am in the processing of making (was hoping to finish it in time for Halloween). It has a head, sorta neck, chest, arms, waist/hip, not lets tho, the rest is like a tail, similar to a mermaid tail, but not a mermaid and not as big lol.

    OOPS that video will not help me rig a stand alone figure, seems I can't win in this case.

    Sorry... that tutorial is just for rigging a geo-graft. I've not seen any end-to-end tutorial of rigging a stand-alone figure in DS on youtube or anywhere except for that 'gingerbread man''s rigging tutorial in the store...blush

  • crosswindcrosswind Posts: 6,990

    DrowElfMorwen said:

    crosswind said:

    1) Nope... you have to rig the tail in DS
    2) If you wanna have a conforming tail fitted on the figure, you'll need to make a geo-graft. And yes, DS + Blender would be a good choice to make it.

    This is a simple tutorial from Sickleyield - https://www.youtube.com/watch?v=Zm-QCFKowCw&t=14s

    Thank you for the link! So she seems to go through the whole geographing and rigging process. Luckily it looks easier than I feared, LOL. Thank you very much. Hopefully it works. I'll post again if I run into any trouble. :)

    You're welcome. Hope you're doing well with it. yes

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