Genesis Figures - Custom Conforming Eyebrow Prop Not Always Follow Face Morphs

Greetings.  I am creating some conforming props for the head of Genesis 2 Male to serve as bases to grow Carrara dynamic hair.  I modeled planar brows, mustache, etc and used the free plugin Daz Studio transfer utility to create the conforming brow and mustache.  To test, I dial-spun a G2M mixed character from morphs available at the 'actor' level.  My creations conformed as intended.  Yay.  However, the conforming props I created only follow some of  the morphs.  In the attached you can see that the brows did follow the 'alien' morph, but did not follow the 'dwarf brow' morph.  Booo.  I have not been able to identify a pattern, but sadly the brows are not following expressions.  Has anyone else encountered this issue?  If so, do you have a solution?

NOTE - In the attached pics, my conforming brow prop is the darker color.  I have created a shader domain of the mesh brow area and set it to a lighter grey.  Hopefully, that makes it easier to see that the my brow prop is following the alien eyebrow morph but not the dwarf eyebrow morph.

aa01 default fit to a character fine.png
1370 x 1000 - 625K
aa02 morph alien head brow conformer morphs with on actor level.png
1467 x 985 - 694K
aa04 brow not follow dwarf brow on actor level.png
1400 x 1002 - 612K

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,205
    edited October 2023

    you need to add the morphs also in the animation 

    unlike the later figures with bones

    there is an option in the transfer utility to add favourite morphs, just heart icon the ones you need first in parameters

    see https://www.daz3d.com/forums/discussion/34706/viseme-morphs-in-beards-the-obvious

    and https://www.daz3d.com/forums/discussion/comment/541750/#Comment_541750

     

    Post edited by WendyLuvsCatz on
  • DiomedeDiomede Posts: 15,168

    Thank you, Wendy.  Great help as always.  The links get to the heart of the problem.  Anyone following along, here is the specific comment which attempts to explain how to get expression morphs included in the transfer utility.  Yikes!  Among the issues, the expression morphs are 'hidden properties' in Daz Studio.  Argh.

    https://www.daz3d.com/forums/discussion/comment/542249/#Comment_542249

  • DiomedeDiomede Posts: 15,168

    Plan B - hair growth texture maps

    For my purposes, I think I will be better off growing the Carrara hair directly on the figure mesh.  One reason I generally try to avoid that solution is that the most direct way is to select mesh polygons for the growth area, but then the edges of the hair are typically jagged.  The way to avoid the jagged edge problem is to grow the hair by texture map instead of by selecting polygons, but that requires image editing that is not easy to make multiple adjustments.  But I think it will be less tedius then going through the list of hidden morphs.  Yikes.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,205
    edited October 2023

    the way I do it is a tad simpler than Kitakoredaz's workflow,

    my default is show hidden anyway

    using favourites rather than transferring active morphs as I did back then makes sure you get all the ones you need for other projects 

    not all might have been used in the expression or animation in the current scene

    in edit mode move the morphs to the head

    (rightclick parameter bring up property mover find head in expanded hierarchy )

    you then just apply the same pose, lipsync, expressions or mimic to both figure and attachment 

    Post edited by WendyLuvsCatz on
  • DiomedeDiomede Posts: 15,168

    Thanks again, Wendy.  Something to keep in mind for next time.  Here, I have an example of a hair region map for the eyebrows for the face domain for G2M.  That map gos on the 'density' channe of the hair shader.  And then here is that dwarf brow that didn't work above.  I made it even more extreme.  Solves my immediate problem.

    ff eyebrow growth map.png
    943 x 911 - 15K
    gg hair grow on mesh desnity map test dwarf brow.jpg
    640 x 480 - 16K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,205

    Diomede said:

    Thanks again, Wendy.  Something to keep in mind for next time.  Here, I have an example of a hair region map for the eyebrows for the face domain for G2M.  That map gos on the 'density' channe of the hair shader.  And then here is that dwarf brow that didn't work above.  I made it even more extreme.  Solves my immediate problem.

    you do know you can actually paint density maps right on the mesh in Carrara too

    both in hair room or 3D paint 

  • Bunyip02Bunyip02 Posts: 8,602

    Thanks for the Heads-Up !!!

  • DiomedeDiomede Posts: 15,168

    WendyLuvsCatz said:

    Diomede said:

    Thanks again, Wendy.  Something to keep in mind for next time.  Here, I have an example of a hair region map for the eyebrows for the face domain for G2M.  That map gos on the 'density' channe of the hair shader.  And then here is that dwarf brow that didn't work above.  I made it even more extreme.  Solves my immediate problem.

    you do know you can actually paint density maps right on the mesh in Carrara too

    both in hair room or 3D paint 

    yup.  yes

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