How to replace a character but with all the keyframes intake?

So... I deleted my character accidetanly, ctrl-z, the character back but with texture looks like crazy. Is there a way to replace him, but still with all the keyframes still in place?

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Either re-load the materials preset for the character (if you made/have one) or save the animation as a dynamic pose preset and apply that to a new character.

  • crosswindcrosswind Posts: 6,988
    edited October 2023

    1) Try to form a habit of saving a Properties Preset of your character(s) when making complex scenes... just in case. A Properties Preset can save all shaping, pose and material data of your character for an animated range.

    2) How the textures looked crazy? Are there any geo-shell and geo-grafts on your character, or LIE or sth. ?  If so, it should be easy to fix...

    Post edited by crosswind on
  • JamesJames Posts: 1,044
    edited October 2023

    First, all body covered with shell. Then I turned off the opacity to 0 on surfae pane for each probelmatic parts, but in iray preview, there are blacks all over the body.

    Post edited by James on
  • crosswindcrosswind Posts: 6,988

    James said:

    First, all body covered with shell. Then I turned off the opacity to 0 on surfae pane for each probelmatic parts, but in iray preview, there are blacks all over the body.

    OK, that's the right way you turned off opacity and remember to Lock those surfaces as well. As for 'black all over the body', hmm... I'm not sure and haven't seen such an issue on my side. Would you check the 'black surfaces' in Surfaces pane, see if they're still with Iray Uber (MDL) shader ? and if the base color or some slots there turn black, or any texture map missing.. ?  And you may hide all shells first to check if the skin textures of your charcter look all fine. If there's no problem, that means you only need to deal with the issues coming from shells.

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