Daz to Blender issue - hair and pose

Hi guys,

I used Victoria HD 9 in DAZ, added some hair, facial expression and a lay down pose. I sent it to Blender using the bridge (fyi I installed DAZ a couples of weeks ago and Blender about a month ago, I should have the lastest versions then) and I am facing 2 annoying issues.

1. the pose partly imported - the arms seem really wrong and the rest of the pose seems all right. I tried with another pose and same issue, one arm was wrong.

2. The hair got sent to blender kind like the avatar'd stayed in a A-pose, so the hair stayed up in the air whereas the avatar is lying down.

I am wondering if I am the only one having these issues and I hope someone will be able to help out.

Thanks!

Blender : 3.6

Daz 4.21 pro

Comments

  • crosswindcrosswind Posts: 6,990
    edited October 2023

    Actually DTB bridge cannot handle a Strand-based Hair (SBH). Strongly suggest you use Diffeomorphic Daz Importer add-on which can handle and convert SBH, as well as assuring correct poses.

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    Post edited by crosswind on
  • crosswind said:

    Actually DTB bridge cannot handle a Strand-based Hair (SBH). Strongly suggest you use Diffeomorphic Daz Importer add-on which can handle and convert SBH, as well as assuring correct poses.

    Thanks a lot, that's very helpful.

    I'll download the add-on and hopefully that will help me go on with the 3D scene that I am doing. 

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