Victoria 9 eyes issue
goodwinds
Posts: 19
Blender 3.5.6
Daz 4.21.0.5
Diffeo 1.7.2.1891
After importing Vic 9 to Blender with Diffeo all shaders are OK, eyes in particular, both in the Viewport Shanding and in the Render views in Blender (eyes_1.png)
When I save the file in Blender and reopen it the eyes get corrupted in the Viewport and after Rendering (eyes_2.png)
All files referred by the eye shaders and the topology and settings of the eyes shaders are the same in both situations.
Appreciate any help with this issue.
eyes_1.png
360 x 113 - 103K
eyes_2.png
394 x 124 - 120K
Comments
Does this happen only with Victoria 9 or other figures too ? Do you have missing textures after reopening ? Especially if you use external drives or multiple drives for the daz content, it is better to use absolute path when you save the scene instead of relative.
Hi Padone, thanks for answering so quickly!
I've tested with plain Gen8 and a character for Gen8, everything was ok.
No missing textures after opening the Victoria 9 .blend file and the shaders' topology and files of the "Eye Left" shaders are the same for both the imported thru Diffeo and the .blend saved file versions.
Then I made the following test with Victoria 9:
- opened two sessions of Blender,
- on the first one I imported the DAZ file thru Diffeo - eyes ok
- on the second one I opened the .blend file of the saved version - eyes messed up
- I opened the Shader Editor of the first and copied the shader for the Left Eye
- then opened the Shader Editor of the second (eyes messed up) and pasted the shader replacing it
- No changes!! For both shaders the eyes were messed up in the .blend file!
Then I did the opposite, bringing the Left Eye shader from the .blend file (eyes messed up) to the first file (DAZ imported - eyes ok) and replacing it
- No changes!! For both shaders the eyes were ok!
In both cases the Image shaders (diffuse, normal) point to the same files located in:
E:\ .... \My DAZ 3D Library\Runtime\Textures\DAZ\Characters\Genesis9\Base\Eyes\Split\Genesis9_Eyes_Iris_02.png
E:\ .... \My DAZ 3D Library\Runtime\Textures\DAZ\Characters\Genesis9\Base\Eyes\Split\Genesis9_Eyes_Iris_02_NM.png
E:\ .... \My DAZ 3D Library\Runtime\Textures\DAZ\Characters\Genesis9\Base\Eyes\Split\Genesis9_Eyes_Sclera_02.png
In the File menu after saving the .blend file I chose File --> External Data --> Make Paths Absolute after saving the .blend file
Yes I can reproduce the issue, will look at it and let you know what I find ..
Thanks!!
This seems a bug introduced in the recent commits, now reported to Thomas. You can get commit 2e01cc8 that works fine, see the bug report for the link. Thank you for reporting this bug.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1820/
Carissimo, thanks for getting involved in this even on a Sunday! I downloaded and installed the commit mentioned above but unfortunately the Victoria 9 eyes still render wrong. Same error as before. Keep on waiting Thomas can sort this out. Cheers!
Oops .. you're right we need to set back the LIE influence, for now you need to do this by hand until Thomas comes back from holidays, as explained and reported below. Thank you.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1820/
Thanks Padone, worked fine. It has to be done once only further openings of the .blend file the LIEs influence remain in 1.00. No big deal.