Carrara Challenge #21: “Video Game - Main Scene” - WIP Thread - Closed
Carrara Challenge #21: “Video Game - Main Scene”
The new video game you made is finished!
Now, you must promote it with an original and spectacular "main scene".
Do you like video games? The theme for this contest is this: “invent the main scene for a video game” with, title, story characters (humans, droids, monsters, animals, or whatever you want), environment or place that you like and show it!
Every subject is allowed, fantasy, spy story, sci-fi, noir, animation, etc.
Basic Rules
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Each participant may submit up to 2 images into the Challenge.
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Images must be new (previously unpublished).
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Images must be primarily set up in Carrara.
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Images must be rendered in Carrara or in an external renderer for which there is a Carrara plug-in (e.g. LuxRenderer, Octane).
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At least one WIP (work in progress) image must be posted to the WIP thread (this can be as simple as the scene setup, a pre/post post-work comparison or just a final image with a brief description of the process you used or as complex as modeling rooms shots, shader setups or partial scene setups or test renders).
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Little plot summary of the videogame you made is not required but it could be helpful to better understand the final work.
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At least one object in the scene has to be modeled in Carrara.
Sponsors
Thanks to our generous sponsor DAZ 3D for offering once again the following awards to the winners:
1st Place: $100.00 towards DAZ 3D owned item(s)
2nd Place: $50.00 towards DAZ 3D owned item(s)
3rd Place: $25.00 towards DAZ 3D owned item(s)
Honorable Mention: $10.00 towards DAZ 3D owned item(s)
Thank you to our generous PA sponsor MAGAREMOTO for offering the following awards to the challenge winners:
1st Place: 3 Items from Magaremoto's store
2nd Place: 2 Items from Magaremoto's store
3rd Place: 1 Item from Magaremoto's store
Honorable Mention: 1 Item from Magaremoto's store
Thanks to Magaremoto for his support..
His DAZ store is here:
http://www.daz3d.com/magaremoto
Please support our PA
Dates to Remember:
WIP Thread Opens: Saturday, November 14, 2015
Entry Thread Opens: Sunday, Decembar 13, 2015
Entry Thread Closes/Voting Begins: Sunday Decembar 20, 2015 23:59:59 (US Mountain Time)
Voting Ends: Monday Decembar 28, 2015 23:59:59 (US Mountain Time)
I live in the CET – Central European Time zone, but will keep the reference time DAZ 3D time, which is US Mountain Time. http://www.timeanddate.com/time/zones/mst
Comments
Someting to start:
- story characters:100 video games heroes:
http://www.gamesradar.com/top-100-video-game-heroes/
- 100 Greatest Video Games of All Time:
http://www.slantmagazine.com/features/article/100-greatest-video-games-of-all-time
Some titles of famous video games:
I am looking forward to this one. I will have to put my thinking cap on. This could be the perfect excuse for me to go full Toon style, not that I ever needed an excuse. Or, I could focus on making a unique character for Genesis or Genesis 2. Certainly, the people who like to pursue photo-realism will have an infinite number of ways to express their visions.
Great theme.
Edit, maybe these guys need to get angry.
Hi Diomede
thank you and yes...Toon style is a good idea! Great start!
P.S. Can you explain how add the image in the post? I tried to do it without success....
Originally, the image was added the standard way, by clicking "Attach a file" at the bottom of the post. See where it was originally posted here. http://www.daz3d.com/forums/discussion/comment/889222/#Comment_889222
Once it was added to the bottom of that post, I could click on it and copy the URL, which is http://www.daz3d.com/forums/uploads/FileUpload/38/e62c893408eef8b49501521f457cc9.jpg
Now that I have the URL, I could insert without re-attaching by copying the URL in the box of the "insert image" function. The "insert image" function is the landscape-looking icon in the menu just below Leave a Comment.
Please note that you do have to have the attachment on the forum somewhere for the image URL to work. If you remove the attachment then the image itself will disappear at some stage, when the servers are refreshed.
So, here is a character test for my first scene. It's going to be my take on the cover art for a racing game. I'm doing the classic scene where the girl starts the race, as in that ol' James Dean flick. I think it is Rebel Without a Cause? The pose isn't done yet, as I still need to adjust the hands to grip some little flags. I also need a good background and to kit-bash some racing vehicles.
I also haven't settled on the hair for the figure and if I want a frontal view or a rear view of her. I guess it will depend on the vehicles, the perspective, and the scale of them.
This uses A3 with the procedural skin shader I'm giving away. Obviously, this is a rear view. ;-)
I'll post the front view tomorrow.
wip - teck
Nice choice Pimpy. Here's a couple from me. Love these archaic low poly models.
First is the unadulterated render. The video game is saving private ryan...
The fog is via the skyplane triplicated with various alpha graduated settings as they come closer to the camera - with shadows off,
the mud from the tyres is the background explosion reduced and duplicated
the background explosion is lit be a graduated bulb light source and is also light emitting
the cobble stones are 20 percent alpha clear to show a mud layer underneath, which is why the pebbles looka bit spacey
the date on the first one is 2016 accidently, because I am trying to forget 2015, as many of us are
thanks for resizing Pam
@ evilproducer : I love A3, good choice!
@ bigh : saturn and the deep space. perfect theme for a video game
@ head wax : excellent concept and execution!
Great work bigh and headly!
Here's the full frontal version I mentioned. Now it's off to work I go!
U are going to work - stay home and play
thanks guys !
thanks Pimpy, this challenge should elicit some amazing work, can see it in evil and bigh's offerings already ;)
Oh I hope my new machine come soon.. it's due end of next week or beginning of the following one. Fingers crossed as I'd like to enter, having not for a long time now. Not a gamer, no matter... I can give a go at making one up! SileneUK
Hi Silene.
Fingers crossed for your new machine and we wait for your entry!
I will attempt to do it as well, my down fall may be the modeling an item as I cant do that yet.
Will give it a try and of course the lead caracter will be none other than Chickenman
Maybe I should update the two games that I had published for the Amiga in the 1980s! My goodness, that sounds a long time ago now - yes, I know, it is!!
Chickenman caracter for a video game? Wonderfull... a new Hero is born!
Hi Phil
that's fantastic. Please show as your work and update your games!
What games were these? I had an Amiga, maybe I played them . . .
My bad, my games were actually for the previous computer generation - for the Acorn BBC Micro - there was "Trench" by Virgin Games and "Orpheus" by A&F Software. I have to say that neither set the world alight! I also did some freelance art and articles for Acorn User, and then later for Amiga User International (both UK magazines). It was on the Amiga that I first used 3D software - Imagine 3D.
Just basic stuff will do... just like my Ray Gun I modelled for this challenge... just a heap of primitives pushed and prodded
Synopsis: I'm making this up as I type!
Title : Outback Alien
Object: Collect all the magical boomerangs to advance to the next stage(s) .. Nulla Nulla's give extra points
Outback Alien has crashed in the Australian Outback and she (it) needs supplies to fix her space ship to get back to her home planet.. Along her journey she is acompanied by her pet Golly and her newly aquainted True Blue Outback friend Olly.. Together they fight off the outback nasties like blood thirsty drop bears, wockadeemas and much more in their quest to get the spaceship fixed...
Scene setup
You bought a Jeep!
Great work on this with a nice touch in the background..
edited to take out the double quote... Daz Forums do work quite nicely
Making a drop bear
Rendered AM's Koala and also rendered Vlad and composited them in PSE
Thanks Stezza, the drop bear is killing me ;) well, more on target, killing vlad !
Heres a different version, Australia drop bear attacks English tourist ;)
http://3.bp.blogspot.com/_Mw3LQ55v2zA/TDRj-n5699I/AAAAAAAADAk/fLmuV8AvULA/s1600/Doc3cropped.gif
I modeled a flag/towel for my scene. It is just a simple vertex mesh that has been pushed and pulled with soft select and then smoothed.
It's a lovely flag evil :)
I would have given you more points if you'd used bullet physics though.;)