weighting the bones
hi everybody!! I have a very naive question, but... I have tried to rig characters, very simple characters, re topologized in zbrush, very light polys... I never get a really convincing rig... painting the weight, there is always a part wich tear the shape... well, not when rigging a cylinder, but a little more complicated, I never get a succesful rigged character... OK, animation is sometghing I do sometimes, and so I don't have a lot of practice... and i suppose that Victoria 4 or Michael, and so on, are rigged in carrara, and they work pêrfectly...
so, waht is the secret?? or, at less, a path to try again??? in C 8,5 pro, there is only one option: the brush to paint weight, and it's very rough, I think...
Comments
http://www.evilinnocence.com/xd-pose-fix-tutorial/. Might help but you need poser
When you're weight painting , you're effecting the bone influence over the "Vertices" of the mesh, ..so if yout model is Very light on poly's , you can see unwanted deformation at joints since there's not enough vertices to allow a smooth bend.
You can add more edge loops around the joint area's which bend acutely, (elbows and knees) which should let you paint better weights for those areas.
Hope it helps