Joint error while exporting genesis 9 to c4d

Hi! I'm having a problem when I export my genesis 9 character animation through the C4D bridge to C4D R25. 

I'm attaching screenshots from daz where it looks perfect and then in c4d that is not ok the neck and shoulder. This also happen while exporting as a fbx.

I tried a lot of things but can't find the solution, it always says: Animation or Pose was detected, joint orientation has not been fixed.

 

I would appreciate if u know could tell me how I can fix this, thanks so much!

daz ok.jpg
600 x 558 - 38K
c4d wrong.jpg
806 x 686 - 44K

Comments

  • GordigGordig Posts: 10,060

    Has the bridge been updated for G9? The only time I've worked with G9 in C4D, I just did a regular FBX export. 

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