Issue with some poses after creating a new face morph

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  • yuyu.atemyuyu.atem Posts: 334

    Thank yuou very much! 

    Elor said:

    (Caveat: I'm barely more than a total noob with Blender)

    I have no idea if it'll work in your case (it worked when I created simple full / partial body morphs for clothes), but you can temporarly add a subdivision modifier in Blender, fix the problem with the subvision modifier active, then remove it and export your work at base resolution to be able to create the morph in Daz Studio.

    I tried but it didn't work: even if it looks ok on the subdivided chracter in Blender, when I unsubdivide it and subdivide it again ( I subdivided it again temporarely to see how it looks after passing to usubdivided version to subdivided version), the eyelid become not completely closed again... Idem when I bring it back to DS...

    Crosswind said:

    That's right. I ever fixed quite a lot of such issues in Blender and ZB ~ The trick is that you need to wisely use a Mask on lower eyelids, then you can make perfect fixing by using Drag brush to make them closed. Or, visa versa, you may drag lower eyelids a bit upper, to make a close naturally. It always works.

    Ah, I didn't use a mask and I used the smooth brush, not the drag brush, maybe it is why it didn't work correclty... I will try with a mask + drag brush, thank you very much! laugh

    Even in some worst cases, for instance, when fixing some unique creatures... you can give it more dragging, i.e. make eyelids more closed, then in ERC settings, give it Keyed value, i.e. not 100% but 95%, yada yada. There're always some tricks.

    Ok, I will try it too!

  • yuyu.atemyuyu.atem Posts: 334

    Hi! I realized that when I increase the value of the Eye Closed pose above 100%, my corrective morph works correctly, so I guess I should use it, but I forgot that I will need to fix the eyelids separately (since there are a Eye Closed left and a Eye closed Right pose), and I fixed them on the same obj file. Is there a way to separate each side into two corrective morphs? I know that it is possible to separate head and body, but what about the other parts like the eyelids right and the eyelids left? is there Dformers to do that?

    I have also the Shape Splitter add-on (https://www.daz3d.com/shape-splitter), and several Dformers come with it but no one for the eyelids, and I don't know how to create new Dformers...

    Could you help me, please?

    Thank you in advance!

  • crosswindcrosswind Posts: 7,307

    Ah... if so, I guess you must've dialed Eyes Closed to 125% before you exported G8 to OBJ ... If so, you should've dialed 100% since the max value of 125% is sort for "over-closed" devil But now if you think dialing it >100% works for you, you don't have to rework on them.

    As for splitting the morph into Left / Right with one OBJ, yes, pls check a short video I just recorded : https://mega.nz/file/vL4VxDAJ#BojNuBUXiF0mit4A_ZtXoRtohfzCA1KEUswkz0xUx_s

  • yuyu.atemyuyu.atem Posts: 334
    edited October 13

    Oh, greate, thank you very much! laugh After creating the two corrective morphs, I guess the best path to save them would be this one, isn't it ?

    If I save them here, have I also to check the Hidden option or will they be automatically hidden because they will be in Hidden -> Correctives?

     

    Oh, and I forgot to ask: should I also adjust the rigging to the shape, or is it useless with corrective mophs?

    Thank you in advance!

    Post edited by yuyu.atem on
  • crosswindcrosswind Posts: 7,307
    edited October 14

    yuyu.atem said:

    Oh, greate, thank you very much! laugh After creating the two corrective morphs, I guess the best path to save them would be this one, isn't it ?

    Yes ! And you better add your Vendor name into the path so as to easily locate them when needed, for instance:  Hidden/Corrective/YuYu. It's up to you... Also set Type to Modifier/Corrective.

    If I save them here, have I also to check the Hidden option or will they be automatically hidden because they will be in Hidden -> Correctives?

    Oh... you have to manually check Hidden.

    Oh, and I forgot to ask: should I also adjust the rigging to the shape, or is it useless with corrective mophs?

    Nope.... if you've already done Adjust Rigging to Shape, then for a partial corrective morph, you never have to do it again... as well as ERC Freeze on partial corrective morph.

    Thank you in advance!

    Post edited by crosswind on
  • yuyu.atemyuyu.atem Posts: 334
    edited October 15

    Thank you very much! 

    crosswind said:

    In Property Hierarchy, set Eyes Closed as its 1st Stage Controller, set the character's head morph as its 2nd Stage Controller.

    I think I didn't understand how to work the Propterty Hierarchy pane: I openned the controller part of my corrective morph, but when I click on its 1st stage or its 2nd stage, nothing happen. How can I set them? I oppened the Property Hierarchy pane from Windows -> Panes (Tabs), maybe it wasn't here?

    In another tutorial, I saw about a Proterty Editor in Panes (Tabs) too, but I didn't find it...

    Thank you in advance for your help!

    Post edited by yuyu.atem on
  • Richard HaseltineRichard Haseltine Posts: 101,507

    Right-click in the parameters pane and check Edit mode, if it isn't. You can then drag sliders into the correct stage in the Property Hierarchy.

  • crosswindcrosswind Posts: 7,307

    Yes, just like Richard said.  See below screenshot. Property Editor was replaced by Property Hierarchy years ago...IIRC

    SNAG-2024-10-16-148.png
    2560 x 1392 - 2M
  • yuyu.atemyuyu.atem Posts: 334

    Ah, ok, thank you very much! laugh

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