4.22 Everything Vanished from Viewport, but shows in the Scene Browser

RenatoDiasRenatoDias Posts: 31
edited December 2023 in Daz Studio Discussion

I got a strange bug with Daz today. I was just editing a scene when, out of the blue, everything vanished. I loaded several scenes I have done, and nothing is there, only the lights and cameras. But the items show up in the Scene Browser. Not even things I built with primitives show up.

I restarted the content management service, but it didn't work.

In this scene, there should be a plant on the right side and a couch, along with a shelf on the far back.

It started to happen when I was editing a scene.

Any way you can help?

UPDATE: Solved, accidentaly changed the view mode. Please check your view mode if this happens.

errordaz.png
1920 x 1039 - 206K
Post edited by RenatoDias on

Comments

  • What happens if you hit ctr(Win)/cmd(Mac) f?

  • crosswindcrosswind Posts: 6,987
    edited December 2023

    I also got a weird one today but the case was just on the contrary , the scene could not be cleared ! crying

    As for yours, if you select one item in Scene pane, then Ctrl + F, also nothing could not been seen ?

    Post edited by crosswind on
  • crosswind said:

    I also got a weird one today but the case was just on the contrary , the scene could not be cleared ! crying

    As for yours, if you select one item in Scene pane, then Ctrl + F, also nothing could not been seen ?

    Nothing happens with either CTRL alone or CTRL+F.

  • crosswindcrosswind Posts: 6,987

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

  • crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

  • crosswindcrosswind Posts: 6,987

    RenatoDias said:

    crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

    Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.

  • crosswind said:

    RenatoDias said:

    crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

    Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.

    Installing it now. Did it work in your case?

  • crosswindcrosswind Posts: 6,987

    RenatoDias said:

    crosswind said:

    RenatoDias said:

    crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

    Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.

    Installing it now. Did it work in your case?

    My case probably resulted from multi instances, not sure... I'll try to reproduce it then. 

  • crosswind said:

    RenatoDias said:

    crosswind said:

    RenatoDias said:

    crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

    Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.

    Installing it now. Did it work in your case?

    My case probably resulted from multi instances, not sure... I'll try to reproduce it then. 

    Well, thank you so much. The new beta version worked for me. Glad it installs alongside the main one I have. I don't really know what happened, but the bug is gone now.

  • crosswindcrosswind Posts: 6,987

    RenatoDias said:

    crosswind said:

    RenatoDias said:

    crosswind said:

    RenatoDias said:

    crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

    Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.

    Installing it now. Did it work in your case?

    My case probably resulted from multi instances, not sure... I'll try to reproduce it then. 

    Well, thank you so much. The new beta version worked for me. Glad it installs alongside the main one I have. I don't really know what happened, but the bug is gone now.

    Good!Just use this version for the time being.  

  • crosswind said:

    RenatoDias said:

    crosswind said:

    RenatoDias said:

    crosswind said:

    RenatoDias said:

    crosswind said:

    Go for installing the latest public build 4.22.0.7, and check if it works with your scene.

    4.22.0.7 doesn't show up in my DIM. Do I have to redownload DIM for it to show up? I have 4.22.0.1.

    Place an order of it for free in here first - https://www.daz3d.com/daz-studio-beta Then in DIM, Ready to Downloaw tab, click Download Filters button, check Public Build. You'll see it.

    Installing it now. Did it work in your case?

    My case probably resulted from multi instances, not sure... I'll try to reproduce it then. 

    Well, thank you so much. The new beta version worked for me. Glad it installs alongside the main one I have. I don't really know what happened, but the bug is gone now.

    Good!Just use this version for the time being.  

    I will. If I run into more bugs, I'll try to find a bug report thread for that build.

    Any way this thread can be used as future reference if anyone ends up having this same bug?

    Thanks.

  • Except that this is not the common experience, if it were there would have been a raft of comnments. It appears to be a setting (possibly hidden from the user and tripped by some other oddity) or other channel-specific factor.

  • Richard Haseltine said:

    Except that this is not the common experience, if it were there would have been a raft of comnments. It appears to be a setting (possibly hidden from the user and tripped by some other oddity) or other channel-specific factor.

     Strange, I barely mess with the app's settings. Only when really needed. It happened out of nowhere while I was just changing elements in a scene.

  • SofaCitizenSofaCitizen Posts: 1,893

    RenatoDias said:

    In this scene, there should be a plant on the right side and a couch, along with a shelf on the far back.

    Just checking based on the wording here as technically it is correct that those things are not visible at all while in wire bounding box mode (icon to the left of "Camera") - I assume you mean you don't see the corner indicators of those objects at all?

  • RenatoDiasRenatoDias Posts: 31
    edited December 2023

    SofaCitizen said:

    RenatoDias said:

    In this scene, there should be a plant on the right side and a couch, along with a shelf on the far back.

    Just checking based on the wording here as technically it is correct that those things are not visible at all while in wire bounding box mode (icon to the left of "Camera") - I assume you mean you don't see the corner indicators of those objects at all?

    Oh, [drat]. I reopened the old build and saw that this damn mouse changed the view mode. Just now I noticed.

    Post edited by Richard Haseltine on
  • barbultbarbult Posts: 24,244

    I have had a couple unusual viewport problems in the last couple days, too. I am using 4.22.0.9, but I don't know if that is significant. (This is a long winded play by play of what I did.)

    1. Yesterday I wanted to look closely at something. I was in Perspective View and Texture Shaded draw style. I zoomed way in and also moved very close to the object.Suddenly, the viewport went blank.Moving back zooming out did not bring anything back. Selecting the object and using CTRL+F to frame the object also did not bring it back into view. Finally the View Reset control (circle with up arrow inside) in the viewport brought things back into view.
    2. Today, I similarly zoomed in and moved the Perspective View with G9 Dev Load (no eyes, mouth, etc).I was in Texture Shaded Draw Style. Suddenly G9 got lots of black artifact bits near areas of dense geometry (mouth, eye socket, nails). G9 was at world center as loaded by default. I tried changing Instancing Optimization between Memory and Speed, but that did not help. Interestingly, Iray Preview looked fine. Since it is Perspective View, I don't know how to determine what zoom factor it was using or what distance it was from G9. I also can't save the scene and expect the Perspective View to be retained when reopened. So I had the inspiration to create a new camera and copied the Perspective View. The camera view showed the same artifacts and Parameters showed very large Focal Length and Focal Distance numbers. When I saved the scene and reopened it in DS 4.21.0.5, the artifacts are similar, but not as dark. When I reopen the saved scene in 4.22.0.9 Public Build, the artifacts are just as dark as they originally were. So, artifacts are in both DS versions, but do not look quite the same.

    Thanks for reading. Is this just expected behavior of Texture Shaded draw style that I haven't run into before?
    Is there a known reason why it looks different in 4.21.0.5 and 4.22.0.9?

    Screenshot 2023-12-08 174454 Camera 4.22.0.9 PB.jpg
    1679 x 1395 - 197K
    Screenshot 2023-12-08 160147 Camera 4.21.0.5.jpg
    1620 x 1379 - 184K
  • crosswindcrosswind Posts: 6,987

    I could not reproduce OP's case... even if the drawstyle is bounding box, there should've been visible box... And I could not reproduce my case again with 4.22.0.9, i.e. after Create New and clear the scene, everything were still there and selectable in Scene pane but not selectable in Viewport....

    For the cases from barbult, I could not reproduce Zoom In case but I've seen the 2nd one before with the similar Camera settings (big values of Focal Distance and Focal Length). However, they look the similar in 4.21 and 4.22. It was the 1st time that I saw the "black mark" with Texture Shaded...

    But the issues above frustrated me indeed... I'm using Nvidia driver 537.99.

    SNAG-2023-12-9-0072.png
    2560 x 1400 - 429K
    SNAG-2023-12-9-0073.png
    2560 x 1400 - 459K
Sign In or Register to comment.