I want to initiate my own OpenGL window inside Carrara Extension

I want to initiate my own OpenGL window inside Carrara Extension; is it possible?

Comments

  • 3drendero3drendero Posts: 2,024
    First option, maybe the current OpenGL preview can be modded quickly with ReShade, like hundreds of games and apps already are. Just updated to 6.0: https://reshade.me/
  • 3drendero3drendero Posts: 2,024
    Second option, the Carrara 8 SDK is probably missing OpenGL examples, but I have not checked all SDK versions. There is a CD archive site for abandonware, in case there is an old example in an older Carrara version. Longshot, but you never know...
  • 3drendero3drendero Posts: 2,024
    Third option, there are many new opensourced Carrara plugins, probably only renderers and not OpenGL previews, but maybe there is something out there?
  • 3drendero3drendero Posts: 2,024
    edited January 27
    Fourth option, there may be some hints on the Ray Dream Studio SDK, one of Carraras parents, that seems to have a similar SDK structure as Carrara. RDS did not feature OpenGL previews, but maybe there is a hint in there... Carraras other parent, Infini-D seems to lack an SDK and it only supported Apples Quickdraw3D, not sure if there is anything to dig up there.
    Post edited by 3drendero on
  • Samuel S.Samuel S. Posts: 322

    3drendero said:

    Fourth option, there may be some hints on the Ray Dream Studio SDK, one of Carraras parents, that seems to have a similar SDK structure as Carrara. RDS did not feature OpenGL previews, but maybe there is a hint in there... Carraras other parent, Infini-D seems to lack an SDK and it only supported Apples Quickdraw3D, not sure if there is anything to dig up there.

    Thank you for the great information. Is it possible to get download information for the old Ray Dream Studio SDK and even other older SDKs that you mentioned? 

  • Samuel S.Samuel S. Posts: 322

    3drendero

    Can you please advise who is the owner of Carrara Cafe and how it is being maintained?

  • 3drendero3drendero Posts: 2,024
    Try to PM Jetbird D2 and GKDantas.
  • 3drendero3drendero Posts: 2,024
    I Samuel said:

    3drendero said:

    Fourth option, there may be some hints on the Ray Dream Studio SDK, one of Carraras parents, that seems to have a similar SDK structure as Carrara. RDS did not feature OpenGL previews, but maybe there is a hint in there... Carraras other parent, Infini-D seems to lack an SDK and it only supported Apples Quickdraw3D, not sure if there is anything to dig up there.

    Thank you for the great information. Is it possible to get download information for the old Ray Dream Studio SDK and even other older SDKs that you mentioned? 

    Sent a PM about the Ray Dream Studio 5.5, easy enough to google abandonware nowadays. There is also an old RDS plugin support site that is still online, not OpenGL specific, but a decent reference to view: https://www.ultradrive.com/raydream.htm
  • RuudLRuudL Posts: 192

    My 2 cents:

    The DAZ Studio SDK has information on OpenGL and QtOpenGL (see doc folder) that might be useful.
    https://www.daz3d.com/daz-studio-4-5-sdk

    This website (https://learnopengl.com) shows in detail how to install and programm OpenGL in C++ on Windows using Microsoft Visual Studio 2019. Lots of theory on 3D graphics, mathematics, lighting, modeling, .... All with working code samples.

  • Samuel S.Samuel S. Posts: 322

    RuudL said:

    My 2 cents:

    The DAZ Studio SDK has information on OpenGL and QtOpenGL (see doc folder) that might be useful.
    https://www.daz3d.com/daz-studio-4-5-sdk

    This website (https://learnopengl.com) shows in detail how to install and programm OpenGL in C++ on Windows using Microsoft Visual Studio 2019. Lots of theory on 3D graphics, mathematics, lighting, modeling, .... All with working code samples.

    Thank you!

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