Help fix ponytail bone

DarknessvaltierDarknessvaltier Posts: 7
edited December 2023 in Daz Studio Discussion

Someone can help me? i did that ponytail model, works fine with G8 base, but when i apply a morph, the tail bones not follow the head

 

 

Post edited by Darknessvaltier on

Comments

  • crosswindcrosswind Posts: 7,003

    You may try to zero the morph (you applied on the figure) in the hidden properties of the hair, or fix the morph on the hair by re-rigging the tail ( will be a bit cumbersome...). Or just directly parent the hair to the figure's head instead of fitting it to the figure.

  • crosswind said:

    You may try to zero the morph (you applied on the figure) in the hidden properties of the hair, or fix the morph on the hair by re-rigging the tail ( will be a bit cumbersome...). Or just directly parent the hair to the figure's head instead of fitting it to the figure.

     u mean did the hair like a prop?

  • crosswindcrosswind Posts: 7,003
    edited December 2023

    Darknessvaltier said:

    crosswind said:

    You may try to zero the morph (you applied on the figure) in the hidden properties of the hair, or fix the morph on the hair by re-rigging the tail ( will be a bit cumbersome...). Or just directly parent the hair to the figure's head instead of fitting it to the figure.

     u mean did the hair like a prop?

    Yes, like a smart prop, because some conformed hair will bring you the above-mentioned issue, then you have to fix the full head morph and the rigging on the hair. So direct parenting is frequently used in such a case to avoid cumbersome fixing.

    PS: If you make this hair as a product, you better fix some morphs at least for the popular characters from Daz Originals...

    Post edited by crosswind on
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