Looking for help with lighting

Hi, I've been rendering for a while, but I'm trying to really improve the quality of my images. I'm trying to focus on lighting. So here is an image I recently did, and I would really like any suggestions or comments on how I could improve it, especially related to lighting. Thanks.

 

Comments

  • NovicaNovica Posts: 23,887

    Hi Ashryn, welcome to the Art Studio!

    What I like about it- your composition,whereby you have your character a bit off-centered, and the lighting has the glimmer of an outline of her eye on our right. I would add a touch of depth of field to increase the drama, keeping some of the foreground in focus so you can see it's texture (which is what the lighting does very well.) 

    What I would personally change- her outstretched hand happens to sit perfectly on a line in the background, I never have things line up like that if I spot it beforehand. The line is faint, but it is there. For the torch in her hand, did you try moving it a bit closer to her face and have that torch light her face? Is the light on her face by the torch lighting her face, or did you add something like a point light?

    I might experiment a bit with having the foreground elements not as brightly lit, to experiment with the feeling of foreboding. Give more of a hint, rather than fully exposing what it is. Then see which way I like personally. I love the overall atmosphere of it and the torches in the back look really good. So far as tweaking, my ideas don't make it better, only different. Very nice work!

    Cathie

  • ashryn45ashryn45 Posts: 5
    edited November 2015

    Sorry about not replying for so long, I thought that I had replyed and just noticed that I hadn't. Thank you for the kind words, and the suggestions. I didn't notice the line behind her hand, thanks for pointing that out.

    Post edited by ashryn45 on
  • Taking the foreground out of focus would inprove it, yes. For specifically lighting, you could try a couple of spotlights facing her from two different front angles. Turn the intensity down and use a warmer color instead of white - it simulates the bleedover from the torchlight and could pick out some details in the right arm. Don't have them cast shadows - you just want to warm up her figure a bit more.

  • Thanks for the advice. I made the spotlights more orange, and dropped the intensity. I also removed the floor that was causing the lines in the background. I blurred the foreground and background, I think it looks better. But it still seems to be lacking.

    UnpleasantSurprise02.png
    1920 x 1080 - 648K
  • NovicaNovica Posts: 23,887

    What's lighting the left side (as WE look at it) of her face? Perhaps increase the illumination of the face a tad more. While you want mystery, you want the folks to see enough of the render without having to work pretty hard at it. It may only be my monitor, but this looks really, really dark.

  • I'm using spotlights to light her. I'm trying the three point lighting setup. Key, fill, back. That latest one is really dark, the first one was a little too light. I think I need to find a good spot between them. I might try a point light instead of the spotlights. I'll put up a new render in a day or two.

  • I brightened it up, added a couple of spotlights to add some light to the rest of her figure. I think it's looking better, any feedback. Thanks so much for everyone's feedback so far.

    Unpleasant Surprise.jpg
    3840 x 2160 - 344K
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