Something messed up my geometry editor & dforce simulation
![windli3356](https://secure.gravatar.com/avatar/b0b5c0e91f5d309b36f267e0b9554149?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fb0b5c0e91f5d309b36f267e0b9554149_100.png)
Don't know if it's some 3P product ruined my daz's runtime, but now in geometry editor, I can no longer select a vertex or able to see them in wire shaded mode. the editor see any primitive I created as one single enity instead of a plane made of thousands of vertex.
And my simulation is totally broken too on many gen 8/gen 9 colth products, during a simple test, I found a plane I created (or any dforce complied cloth) using dynamic surface are treated like a hard piece cardborad rather than a soft blanket, no matter how much I increae the gravity slider or simulation time. Please see picture attached
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/06/0dd4d3e04825111c1c8ef1bf2d91ee.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/06/0dd4d3e04825111c1c8ef1bf2d91ee.png)
Dzw.png
1895 x 1543 - 294K
Comments
Your plane only has a few (4?) divisions. DForce can only bend along existing base resolution edges. You need to create your plane with more divisions if you want it to drape like a soft piece of fabric.
Yes ~
Pls check this thread - https://www.daz3d.com/forums/discussion/664001/my-dforce-is-broken
You were right, my division on any primitive was always 100ish by default for a long time, but last few days got a CMS loading failure and when i load things back everything was set at 4 division and I didn't notice. Thanks for the help :D
This solution works as well! thank you. Problem resolved :D