multiple render results in subsequent blank canvases

Hello and thanks in advance for any help, I'm new here. I have a fairly complex scene that I'm rendering from multiple camera angles. The first render always works fine and then after that I can't render or even use iray preview -- it just results in a blank canvas. I have to restart daz and reload the scene and then render it again. As a work-around I've been using render queue by ManFriday which allows me to restart daz after each render, but it really slows down the process. Is there a work around? I have 16GB of vram on a RTX 4090 laptop gpu and checking the system status it never even gets close to using all the vram, usually ~8GB max. I also have a desktop RTX 4080 with 16GB of vram and this problem rarely happens on that machine.

 

Thanks in advance!

Comments

  • Are you closing the first render window before starting the next? Each keeps all of its data loaded, so that the render can be resumed, so multiple windows (especially for a complex scene) can quickly exhaust memory.

  • extraneuxextraneux Posts: 23
    edited January 2024

    Yes, I'm saving and closing the window after each render.

    Post edited by extraneux on
  • crosswindcrosswind Posts: 7,825
    edited January 2024

    I'm afraid that fairly complex scene does not only consume < 8GB VRAM... Suggest you install GPU-Z and monitor Memory Used while rendering that scene. Then stop rendering and close the render window. Calculate how much VRAM is available. Pls be noted that Iray Engine consumes appr 2 GB VRAM. This consumption can only be released after closing DS.

    So if you ran out of VRAM and did not check fall back to CPU, you'll have a blank render...

    Post edited by crosswind on
  • extraneuxextraneux Posts: 23
    edited January 2024

    GPU-Z shows about 8-9GB of vram used, it's the same on both machines but only the laptop has this issue. It almost feels like there is a setting in daz that's not allowing it to use the full amount of vram (or a setting on the laptop)

    Post edited by extraneux on
  • crosswindcrosswind Posts: 7,825

    chad said:

    GPU-Z shows about 8-9GB of vram used, it's the same on both machines but only the laptop has this issue. It almost feels like there is a setting in daz that's not allowing it to use the full amount of vram (or a setting on the laptop)

    So you also could see on GPU-Z panel that GPU Load is >99% when rendering with your Laptop ? And after saving the 1st render or closing the render windows, Memory Used dropped down ? There's no setting in DS that can limit the use of VRAM...

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