Copy dforce geometry or dforce shape to another frame

Hi,

I have created a looping animation, where the last frame is identical to the first: that way, one can watch this forever.  I have applied dforce to a skirt, stopping the dynamic solution a few frames before the end.  But the geometry or shape of the skirt at the very end is now different than at the beginning.  I would like to copy that first-frame-shape or first-frame-geometry to the final frame.  "Memorize shape" and then "Restore Shape" does not do the trick.  What should I do? More generally, if there is a cool frame somewhere along the way, where I would like to save the geometry or shape generated by dforce there, to apply it in some other scene (but not the entire animation, just that frame), how can I do that?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,948

    You would need to make it into a morph - currently it is not a shape in the DS sense. Export as OBJ and then use Edit>Figure>Morph Loader to bring it in as a morph, set it to 100% in the last frame and 0% for all but a few frames before that. You might be able to expor5 several intermediate shapes as OBJ, load as morphs, and use transitions between them instead of the true simulation.

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