Zipper Help G9 - X-Fashion Slim Fit Jacket

On a Gen 9 character I'm having trouble with the zipper for the X-Fashion Slim Fit Jacket for Gen 8.

With the jacket closed, it should be straight, but at the mid point it is distorting. See picture (this is on a base Gen 9 character in Base Feminine).

I'm having this issue both with autofit to Gen 9 and converting the jacket to Gen 9.

I've tried various morphs and smoothing to correct the issue, but this has just made it worse.

Any ideas on how to get the zipper to conform properly, or is this just a lost cause using it on Gen 9?

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2054 x 1062 - 1M

Comments

  • crosswindcrosswind Posts: 6,987

    The weight on G9's Spine 4 is different from G8's Chest Lower, so auto-fit or whatever converter will bring your "distortion" as long as G9's Clone is used. Even if you go for tweaking weight, it won't work. There's no better way other than fixing it with external application...

    If you know a sculpting software like Blender / ZB, it'll be pretty easy to fix it.  Export Jacket to OBJ file with Base Resolution and fix the distorted area in Blender with Smooth Brush, then import OBJ back to Jacket as a fix morph...

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    SNAG-2024-2-9-0048.png
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  • FablerFabler Posts: 19

    crosswind said:

    The weight on G9's Spine 4 is different from G8's Chest Lower, so auto-fit or whatever converter will bring your "distortion" as long as G9's Clone is used. Even if you go for tweaking weight, it won't work. There's no better way other than fixing it with external application...

    If you know a sculpting software like Blender / ZB, it'll be pretty easy to fix it.  Export Jacket to OBJ file with Base Resolution and fix the distorted area in Blender with Smooth Brush, then import OBJ back to Jacket as a fix morph...

    Thanks for the info about the G9 Spine, that explains why other jackets with the zipper in the closed position were also distorting.

    I have not used Blender / ZB. Can you give pointers on how to fix the distorted area in Blender with Smooth Brush?

    Or do you know of a video or tutorial on how to do that?

  • crosswindcrosswind Posts: 6,987

    Fabler said:

    crosswind said:

    The weight on G9's Spine 4 is different from G8's Chest Lower, so auto-fit or whatever converter will bring your "distortion" as long as G9's Clone is used. Even if you go for tweaking weight, it won't work. There's no better way other than fixing it with external application...

    If you know a sculpting software like Blender / ZB, it'll be pretty easy to fix it.  Export Jacket to OBJ file with Base Resolution and fix the distorted area in Blender with Smooth Brush, then import OBJ back to Jacket as a fix morph...

    Thanks for the info about the G9 Spine, that explains why other jackets with the zipper in the closed position were also distorting.

    I have not used Blender / ZB. Can you give pointers on how to fix the distorted area in Blender with Smooth Brush?

    Or do you know of a video or tutorial on how to do that?

    I ever learnt it from Sickleyield's tutorial in here - https://youtu.be/wHfe6t2J4EY?si=F2dEkr6kzrQGeacJ

    You just fix the Jacket with figure's A Pose, and fix the Base instead...

  • FablerFabler Posts: 19

     

    I ever learnt it from Sickleyield's tutorial in here - https://youtu.be/wHfe6t2J4EY?si=F2dEkr6kzrQGeacJ

    You just fix the Jacket with figure's A Pose, and fix the Base instead...

    Thanks for the link to the tutorial - it's super helpful!

    Also, do you think that Mesh Grabber could be used or is it better to just use Blender? 

  • crosswindcrosswind Posts: 6,987

    Fabler said:

     

    I ever learnt it from Sickleyield's tutorial in here - https://youtu.be/wHfe6t2J4EY?si=F2dEkr6kzrQGeacJ

    You just fix the Jacket with figure's A Pose, and fix the Base instead...

    Thanks for the link to the tutorial - it's super helpful!

    Also, do you think that Mesh Grabber could be used or is it better to just use Blender? 

    Oh...no. Mesh Grabber cannot resolve such an issue of "distorted mesh", it has no function of smoothing or relaxing mesh. You have to fix it with Blender, free and fast. yes

  • FablerFabler Posts: 19

    crosswind said:

    Fabler said:

     

    I ever learnt it from Sickleyield's tutorial in here - https://youtu.be/wHfe6t2J4EY?si=F2dEkr6kzrQGeacJ

    You just fix the Jacket with figure's A Pose, and fix the Base instead...

    Thanks for the link to the tutorial - it's super helpful!

    Also, do you think that Mesh Grabber could be used or is it better to just use Blender? 

    Oh...no. Mesh Grabber cannot resolve such an issue of "distorted mesh", it has no function of smoothing or relaxing mesh. You have to fix it with Blender, free and fast. yes

    Good to know - thanks! 

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