Copying Bones from Genesis 8 Figure to OBJ import

I tried importing it as a morph but I'm not sure what I'm doing wrong.  It only make the character bigger or smaller when I try to adjust it.  In the past I copied the bones from the base male to the obj file.  Stupidly, I did not save the steps to do it.

Any help would be appreciated.  I've tried using the transfer utility and it doesn't seem to be working.

Thank you so much to the community for all your help!

Comments

  • felisfelis Posts: 4,338

    I am using transfer rigging frequently without issues.

    What are you trying to to, and what is your process?

  • felis said:

    I am using transfer rigging frequently without issues.

    What are you trying to to, and what is your process?

    I created a character in Blender.  I built it based on the Genesis 8 Character.  I exported it as an OBJ file from Blender.  Maybe I'm doing it wrong.  I've followed a couple of tutorials but I must be doing it wrong.

    I load a base genesis 8 character.  Then I imported my obj file.  I tried to use the transfer program. but it didn't do anything.

    I'm pretty sure I did it wrong, but I don't know.

  • GordigGordig Posts: 10,060

    Screenshot your settings in the Transfer Utility dialogue.

  • felisfelis Posts: 4,338

    If you are creating a character, you shouldn't use transfer rigging. For that you should morph loader pro, as you want it as a morph of the base character.

    Transfer rigging is usually for clothing or similar, where you want the object to have the same rigging as the character.

    If you want it as a stand alone character, you could use transfer rigging to get the same bone structure, but transfer rigging is based on a donor, and if the target is significantly different from the source your rigging will be off.

  • Faeryl WomynFaeryl Womyn Posts: 3,628

    karlsfriend_f7ccaca9e2 said:

    felis said:

    I am using transfer rigging frequently without issues.

    What are you trying to to, and what is your process?

    I created a character in Blender.  I built it based on the Genesis 8 Character.  I exported it as an OBJ file from Blender.  Maybe I'm doing it wrong.  I've followed a couple of tutorials but I must be doing it wrong.

    I load a base genesis 8 character.  Then I imported my obj file.  I tried to use the transfer program. but it didn't do anything.

    I'm pretty sure I did it wrong, but I don't know.

    When you say you're building a character based on G8, do you mean you built a 3D model and want to make it a morph for G8. I think more infomation would be very useful here.

  • felis said:

    If you are creating a character, you shouldn't use transfer rigging. For that you should morph loader pro, as you want it as a morph of the base character.

    Transfer rigging is usually for clothing or similar, where you want the object to have the same rigging as the character.

    If you want it as a stand alone character, you could use transfer rigging to get the same bone structure, but transfer rigging is based on a donor, and if the target is significantly different from the source your rigging will be off.

    Wow!  Maybe that's what I'm doing wrong.  Thank you again.

  • Also bear in mind that daz allows the use of its rigging for add-ions (clothes, hair, etc.) but not for a stand-alone figure which would potentially be a competing item rather than an add-on.

  • Maybe I have this wrong.  I don't know.  What I really want to create is a morph.  I think I must be importing something wrong or the way I exported it from blender was the issue.  I purposely used the Gen 8 character but when I create the morph it only succeeds in make the base gen 8 character bigger (scales it up) but doesn't change anything.  Here's the .obj file.  Does anyone else have any success with it?

     

  • felisfelis Posts: 4,338
    edited February 12

    Is this what he is supposed to look like?

    I imported as a morph for G8M.

    Edit: I realised that your problem is that you imported it in wrong scale.

    In morph loader pro, you has to make sure it imports as 10000%. (Blender unit 1 m, Daz Studio unit 1 cm)

    G8M_Dante_morph.PNG
    690 x 726 - 187K
    Post edited by felis on
  • Attachment removed - please do not redistribute the geometry of Daz (or other non-open source) content.

    The important thing is to make sure that thee xport and import settings tally, if you go through OBJ - there are various presets in the import/export dialogues, make sure you use the same one in both directions.

  • felis said:

    Is this what he is supposed to look like?

    I imported as a morph for G8M.

    Edit: I realised that your problem is that you imported it in wrong scale.

    In morph loader pro, you has to make sure it imports as 10000%. (Blender unit 1 m, Daz Studio unit 1 cm)

    HOLY CRAP!  That's it exactly.  I feel so stupid now.  That would explain why the slider only made it bigger or smaller.  I really appreciate it.

  • Richard Haseltine said:

    Attachment removed - please do not redistribute the geometry of Daz (or other non-open source) content.

    The important thing is to make sure that thee xport and import settings tally, if you go through OBJ - there are various presets in the import/export dialogues, make sure you use the same one in both directions.

    Sorry about that.  I get it.    I really just wanted to see if I was doing something wrong.  This character is someone that I'm using for a personal project.

    Thank you for letting me know.

  • felis said:

    Is this what he is supposed to look like?

    I imported as a morph for G8M.

    Edit: I realised that your problem is that you imported it in wrong scale.

    In morph loader pro, you has to make sure it imports as 10000%. (Blender unit 1 m, Daz Studio unit 1 cm)

    Thank you so much!  You are a hero!

     

    Dante.jpg
    332 x 439 - 69K
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