Dforce Result + Morph

When a cloth is dforced.
Then we export to 3rd software for a bit of sculpting and imported back,
The result is not exactly as sculpted.

Some area that isn't touched/sculpted could also changed.

My question is in the situation I need to sculpt the dforce result, how to import it back without have to deal with the problem?

Comments

  • What state is the model in when you import the morph? Is it posed? Is the simulation still applied?

  • Saxa -- SDSaxa -- SD Posts: 872

    have had issues before with OBJ export-import where positions are not exactly the same.  Had better luck with FBX for those - back then. 

    Use Hexagon-bridge-DS for years for that and there is zero unwanted mesh shifting.

  • crosswindcrosswind Posts: 6,322
    edited February 16

    You can try: Clear the simulation result, then import OBJ by MLP... with Reverse Deformations: Yes, Overwrite Existing: Deltas Only.

    Also, check if Enable Smoothing is On before exporting to OBJ... sometimes smoothing will bring you subtle change after importing the morph.

    Post edited by crosswind on
  • DartanbeckDartanbeck Posts: 21,331

    ...or get (and use) Mesh Grabber! ;)

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