Fixing pants on waistline

So for a few of the pants I've purchased, either directly on Daz or other vendors, I've noticed a problem with them sitting too low. Instead of the waist being up closer to the belly button (like most people wear), they're sitting too low across the hips. Is there a way to fix this in Daz directly, or do I have to take the model into Blender and fix it? I imagine that would entail having to redo weight painting as well to account for the movement, and since I'm a nincompoop at it, any way to possibly avoid this would be nice. 

Comments

  • crosswindcrosswind Posts: 6,986

    That depends... As for "mesh pants", mostly it results from the design of "low waist" which turns out to be a geometry issue rather than a weight issue, i.e. you just need to tweak the geometry. As a Blender user, I surely suggest you go for tweaking the pants in Blender. Or if you own Mesh Grabber, you can just do it in DS and create a "high waist" morph as you wish... The screenshots show an example of a "fixed morph" I did in Blender.

    As for "geoshell pants", I'm afraid you have to retouch the texture map(s)...

    SNAG-2024-2-25-0010.png
    2023 x 1315 - 1M
    SNAG-2024-2-25-0009.png
    2026 x 1315 - 1M
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