Omni Shader Hair Thread

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  • TomhipTomhip Posts: 379

    crosswind said:

    Tomhip said:

    I got a question but how do you identify which hair is strand based? Is it just hoping that its mentioned in the description or is there some way to tell from within DAZ?

    Some SBH products give description of "strand-based hair" on the product page, like this one from chevybabe25https://forum.daz3d.com/dforce-pitt-bull-hair-for-genesis-3-8-and-81-males Search key work of strand first...

    If there's no such a description, jump to "ReadMe page" from the product page (install Daz-Deals add-on first.. then click that "Read Me" link...)  There's a File List on ReadMe page. Check it.

    Since a strand-based hair is normally with a Cap + a sub-node of SBH Hair, you can find geometry DSF files of Cap and Base in the file list. Then it's easy to identify it's a SBH product...

     

    So following this logic https://www.daz3d.com/dforce-regina-hair-for-genesis-8-females would be a strand based given it has:

    /data/Toyen/Regina_Hair_G8F/Regina Hair/regina3_486727.dsf

    /data/Toyen/Regina_Hair_G8F/Regina Scalp/skullcap_2373.dsf

    Even though "strand" is not mentioned anywhere?

  • crosswindcrosswind Posts: 6,936

    Tomhip said:

    crosswind said:

    Tomhip said:

    I got a question but how do you identify which hair is strand based? Is it just hoping that its mentioned in the description or is there some way to tell from within DAZ?

    Some SBH products give description of "strand-based hair" on the product page, like this one from chevybabe25https://forum.daz3d.com/dforce-pitt-bull-hair-for-genesis-3-8-and-81-males Search key work of strand first...

    If there's no such a description, jump to "ReadMe page" from the product page (install Daz-Deals add-on first.. then click that "Read Me" link...)  There's a File List on ReadMe page. Check it.

    Since a strand-based hair is normally with a Cap + a sub-node of SBH Hair, you can find geometry DSF files of Cap and Base in the file list. Then it's easy to identify it's a SBH product...

     

    So following this logic https://www.daz3d.com/dforce-regina-hair-for-genesis-8-females would be a strand based given it has:

    /data/Toyen/Regina_Hair_G8F/Regina Hair/regina3_486727.dsf

    /data/Toyen/Regina_Hair_G8F/Regina Scalp/skullcap_2373.dsf

    Even though "strand" is not mentioned anywhere?

    Yup, that's right yes

  • crosswindcrosswind Posts: 6,936
    edited March 6

    I must say this Omni shader is great. It makes my renders of Fur more natural than Dual Lobe, though some properties on the Shader seem pretty tricky while tweaking them...

    !!Baby Panda.png
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    Post edited by crosswind on
  • ShimrianShimrian Posts: 533
    edited March 6

    Great job, @crosswind!

    This also works well on clothing that has fur, like coats or liners on a dress. I used OmniHair shaders on the Christmas Dress to give it more color options! The left image is the original material OOB and the next two are the Revolution - Omni Shader Presets applied to the Christmas Dress Fur. 

    fur shaders on dress

    Revolution - Omni Shader Presets on Christmas Dress.jpg
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    Post edited by Shimrian on
  • crosswindcrosswind Posts: 6,936

    Shimrian said:

    Great job, @crosswind!

    This also works well on clothing that has fur, like coats or liners on a dress. I used OmniHair shaders on the Christmas Dress to give it more color options! The left image is the original material OOB and the next two are the Revolution - Omni Shader Presets applied to the Christmas Dress Fur. 

    fur shaders on dress

    Yeah, that looks pretty nice ! yes

  • Shimrian said:

    Great job, @crosswind!

    This also works well on clothing that has fur, like coats or liners on a dress. I used OmniHair shaders on the Christmas Dress to give it more color options! The left image is the original material OOB and the next two are the Revolution - Omni Shader Presets applied to the Christmas Dress Fur. 

    fur shaders on dress

    That's a cool idea! Now I'll start looking for SBHs everywhere... smiley 

  • barbultbarbult Posts: 24,240
    edited March 7

    Yes, the Snow White hair preset now works without an error message.
    Note the yeti's natural camouflage with his snowy mountain.

     

    Yeti White Fur Rescues Edie.jpg
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    Post edited by barbult on
  • SevrinSevrin Posts: 6,306

    @Chevybabe25
    I've not been using Daz recently, but I gotta say that these new SBH hair shaders look amazing.  I was always put off by the texture of SBH, but now they are finally fulfilling their promise.  Kudos.

    PS:I guess Daz and NVidia had a little bit to do with it, too.

  • chevybabe25chevybabe25 Posts: 1,256
    edited March 7

    Thanks Sevrin! The curves make it so lightweight, and the new shader *chefs kiss*. Like a whole new ball game. 

    Post edited by chevybabe25 on
  • Ok .. I have a question. I don't get this shaders to work :( Always get this error. Anyone any ideas?  All updates in DIM was made ..

    Thanks for answers

    screen_01.jpg
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  • chevybabe25chevybabe25 Posts: 1,256

    You need to install the default resources from dim.   

  • felisfelis Posts: 4,311

    Teufelseinhorn said:

    Ok .. I have a question. I don't get this shaders to work :( Always get this error. Anyone any ideas?  All updates in DIM was made ..

    Thanks for answers

    It says it is in Default Ressources.

    Have you updated that? And if how are you installing?

  • It seems I had to install the default shaders manually .. with DIM it dosn't works, but now it's fine! Thanks :)

  • bicc39bicc39 Posts: 589

    Ok I surrender, I confess to being a total idiot, don't rub it in.

    Now

    Have read through all of these posts and still have a problem.

    I have a few strand based hair (most recently Holu, I have Revolution - Omni Shader .)

    I load the hair, I select the hair (not the cap)I click the shade color and.....nothing the hair is still white.

    I know it is me but can someone tell me how or direct me to where the simple people

    get educated.....this is frustrating

  • felisfelis Posts: 4,311
    edited March 7

    bicc39 said:

    Ok I surrender, I confess to being a total idiot, don't rub it in.

    Now

    Have read through all of these posts and still have a problem.

    I have a few strand based hair (most recently Holu, I have Revolution - Omni Shader .)

    I load the hair, I select the hair (not the cap)I click the shade color and.....nothing the hair is still white.

    I know it is me but can someone tell me how or direct me to where the simple people

    get educated.....this is frustrating

    Have you tried render or Iray preview.

    The color in viewport is just what it is set to.

    Post edited by felis on
  • chevybabe25chevybabe25 Posts: 1,256

    You need to make sure all the surfaces are selected then apply the shader.

  • barbultbarbult Posts: 24,240
    edited March 7

    bicc39 said:

    Ok I surrender, I confess to being a total idiot, don't rub it in.

    Now

    Have read through all of these posts and still have a problem.

    I have a few strand based hair (most recently Holu, I have Revolution - Omni Shader .)

    I load the hair, I select the hair (not the cap)I click the shade color and.....nothing the hair is still white.

    I know it is me but can someone tell me how or direct me to where the simple people

    get educated.....this is frustrating

    @bicc39 Here is a step by step illustration that might help.

    1. Load the strand-based hair like Halo Hair into the scene and select the dForce hair object (not cap) in the scene. (I believe you have already done that successfully.)
    2. Open the Surfaces pane. (My pane layout is customized, so your layout will probably differ from the illustration.)
    3. Select all of the surfaces of the dForce hair
    4. Apply one of the Revolution hair shader presets. Daz has lumped everything (base colors and tip colors) into the same category, so Smart Content is a bit of a jumble. It is easy to accidently select a tip color when intending to select a base color, The file names are clear, if you take time to read them, though.winkIt is sometimes easier to select in the Content Library than in the Smart Content.
    5. To see the results, turn on Iray Preview, or do a spot render, or do a full render of the scene.

    Oops - breast area is shown, but it is in grayscale, so hopefully TOS acceptable.

    Screenshot 2024-03-07 160331 Revolution Hair Colors.jpg
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    Post edited by barbult on
  • bicc39bicc39 Posts: 589

    Barbult, you have no idea how grateful I am for the time it took you to put this together.

    The reason for the delay in your posting and my response was that I was trying to

    apply..... it over and over.

    What makes it frustrating is with the shader panel open, I  cann see the right color

    But

    Still white!

    Will keep going......again thank you, I am sure it's me

  • Faeryl WomynFaeryl Womyn Posts: 3,623

    Where do I get the daz deal addon? Not seeing it anywhere to add it.

  • crosswindcrosswind Posts: 6,936

    Faeryl Womyn said:

    Where do I get the daz deal addon? Not seeing it anywhere to add it.

    What web Browser do you use ? If Firefox, in here - https://addons.mozilla.org/en-US/firefox/addon/daz-deals/. If Google Chrome, in here - https://chromewebstore.google.com/detail/daz-deals/nagnffdgedlcmlibjhmalgcaekfgiehc

    If MS Edge, in here - https://microsoftedge.microsoft.com/addons/detail/dazdeals/mlgfkomgahokngbmaafecohbdjnenppa?hl=en

  • barbultbarbult Posts: 24,240

    bicc39 said:

    Barbult, you have no idea how grateful I am for the time it took you to put this together.

    The reason for the delay in your posting and my response was that I was trying to

    apply..... it over and over.

    What makes it frustrating is with the shader panel open, I  cann see the right color

    But

    Still white!

    Will keep going......again thank you, I am sure it's me

    Let's keep trying until it works.

    • I don't know what you mean by the "shader panel". Attach a screenshot showing what you are looking at. Do you mean the Surfaces pane? Accurate terminology is important when communicating back and forth.
    • And where is the hair "still white" ? In the viewport in Texture Shaded mode? In the viewport in Iray Preview mode? In a final render? Show a screenshot of where you see white hair.
    • Exactly what hair product are you using? Earlier you said "Holu". I've never heard of that. I assumed you meant Halo. Is that correct?
  • bicc39bicc39 Posts: 589

    See Attached, approx 10 times from scratch. I have never paid attention to Einstein

    screen.jpg
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  • bicc39bicc39 Posts: 589

    My deepest apologies to all, especially Barbult for wasting his time, due to my stupidity.

    My first inclination was to not confess but that woul have been unfair.

    Thanks to a problem with DIM, I did not have the most recent version (4.22.16)

    Once I installled it everything ok.

    Once again my deepest apologies and thanks.

    It was not a waste of time really, because of your tutorial I knew in theory how to do it.

    Thank you ever so much, if its any consolation, spent hours beating my head against the wall.laugh

  • barbultbarbult Posts: 24,240
    Gosh, we didn't even think to ask about DS version. I'm she, not a he, by the way. I'm glad you got it working. I don't regret any time spent helping, so no problem there.
  • Hi,

    I've just bought the Revolution Omni shader, and ( I guess I do something wrong) I cannot have any colors when I use the presets. The hair remains grey, nothing changes with the ton of dials in the surface pan... 

    My Daz version is 4.22.0.15

    I follow the procedure  (select dForce hair, not the cap, etc.)

    Here a rendering with Lexi Hair.

     

     

    Thanks for help,

    Phil

    Lexi hair test.jpg
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  • chevybabe25chevybabe25 Posts: 1,256
    edited March 8

    Hello Phil.

    You need to install the latest version of daz studio and the newest version of the default resources.  

    Post edited by chevybabe25 on
  • Thanks, it works now .

  • bicc39bicc39 Posts: 589

    Everthing working fine, but a question.

    To make sure, How would I obtain default resources..

    Not listed in DIM?

    Thanks again barbult, sorry about "his"

  • felisfelis Posts: 4,311

    bicc39 said:

    Everthing working fine, but a question.

    To make sure, How would I obtain default resources..

    Not listed in DIM?

    Thanks again barbult, sorry about "his"

    I am downloading and installing through DIM. 

  • In order for the omni shader and the presets to work properly, should the graphics card be nvidia?

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