Material Preset That doesn't Overwrite Diffuse Map

Hi all,

Is there a way to make a material preset for a character that just overwrites bump/displacement maps without replacing the diffuse and other maps? So in essence, let's say I use the default skin preset for a certain character but then I want to load a different set of bump and displacement maps into the surface nodes without overwriting the diffuse/specular/translucency etc. maps? How would one do that? I wantto use a certain set of bump maps to load in one click instead of manually browsing a texture directory and replacing each node withthe respective new bump map.

Thanks!

Comments

  • GordigGordig Posts: 10,071

    When you save a material preset, you have the option to select which maps and settings you save.

Sign In or Register to comment.