Ok next iteration. Moved the car around a little more, added a licence plate more appropriate to the title, tweaked the pose and expression some. Messed around with the hair styling a little. Increased the scale of the shack by 1%. One problem i am having now if someone has some suggestions is that the car bumper should be reflecting grass on the ground but it only reflects the sun sky because its an environment plate it its not put into account on reflections so its only reflecting the default iray ground and there is no way that i can tell to add an image map to the ground texture. I know it could probably be done in post but my skill in that area is very limited i.e. Noob.
Daniel
I take it that you used a HDRI on the grass hut and background? I tried those once and there is somthing that drove me nuts, its that things don't feel to be in touch with the surroundings. I thing for the firl it works fine but the car gives me that feeling as well compositionwhise I would try to push the car more to the lower part of the render. Then I would like to know why are the girl and the car in one render and why are they in out in the green. Right now the three things don't have a story together, they are just in one render, is she repairing the car? (muddy her up a bit?) is she looking for help (let her look around with a worried face, one hand on the car for example)... there are lots of possibilities, these are just my thoughts.
Something I started while on a road trip the other day and loved seeing the trees and farms partly hidden behind rolling hills. Added the Monet girl to bring in the big sky but now the frustrating part of making changes to hands and field grass kicks in as I can't seem to get the adjustments the way I want them to look. AH the computer art learning curve is still new to me even after a year since starting but it's still fun and one day I'll master this monster lol ..
This is a smaller test render so the detail quality is lacking but it gets the idea across I think.
I like the idea of taking your own turn one of the masters. So i looked up the images of Moet of a girl in the field. What I noticed is the he alway put the girl in the shadow, either turned away from the sun or actually shadowed by the umbrella. I believe something lake that would help your render to give a little more contrast to the viewer.
I liked the general concept of my little quickie example so I went ahead and made a render.
Actually, I love your quickie example. Raising her knee added tension and action; narrowing the depth of field calmed down the distractions in the background.
One little detail: The gun arm should be slightly bent at the elbow. If her arm is too straight, the recoil will blow out her elbow when the gun fires.
Oh, this is an excellent use of the thirds rule. My eye is drawn to the weapon, then her face, then finally to the remainder of the picture.
Since the weapon is closest to the eye, some HD details on the hand and a more detailed texture for the lightsaber would really add to this. The lighting looks good.
You do need to work on her eyes. They appear to be focusing on a point in space below the weapon, rather than on it weapon itself. There is supposed to be a "point to" feature for the eyes which I have heard other people use, but since I have not used that myself yet, I can't give you any details on how it works.
Sorry, I missed this. Interesting concept :). Your main figure may be a bit centered, if this were mine I would move her left a little bit into the sweet spots (camera movement. Axis tilting may do it as well) I like how you have rotated the view so that the uprights are not parallel to the borders. I'd rotate/tilt camera a bit more to have your base not quite lined up on the bottom border. I'd add some mouth expression, not necessarily a lot, but something to indicate her mood a bit.
Personal opinion. At some point large breasts become a distraction and not in a good way. The conforming clothes have a fit, the shape gets distorted, textures get stretched, the shadows get bigger etc ect. Feel free to ignore this part.
I do this as a hobby. Just suggestions, nothing written in stone. :)
I agree with Teofa. The largebust line is distracting from the main figure. Teofa also has some great composition ideas as well.
Next, you need to work on your lighting. It needs more depth - the glowing nostrils are not an affect you want to keep. You need to balance by adding a fill light, because the shadows are very harsh against the stone behind her and it looks very flat. Can't give you more advice, as I don't know what render engine you are using.
I call this "Death of the Last Pharaoh." It refers, of course, to the death of Cleopatra after the lost battle of Actium. I'd appreciate any and all suggestions for improvement. Thanks!
You composition is excellent - I have no advice for improvement there.
Cleo's face is too dark... I can't see her expression. So are the shadows of her fingers on Marc Antony's head. The lighting tends to draw the eye to Cleo's breasts and her amulet rather than her face. There seems to be two sources of light - causing shadows coming from two different directions. Perhaps a fill light with no shadows may help?
I'm assuming you fought with the amulet, but it still looks like it's hovering over her chest. Yeah, I know. Sometimes props just won't cooperate.
The addition of a tear on Cleo's facing cheek with the light glistening on it would be a wonderful touch - even if you add the sparkle in postwork.
I liked the general concept of my little quickie example so I went ahead and made a render.
Actually, I love your quickie example. Raising her knee added tension and action; narrowing the depth of field calmed down the distractions in the background.
One little detail: The gun arm should be slightly bent at the elbow. If her arm is too straight, the recoil will blow out her elbow when the gun fires.
Those pistols look like 65 caliber at the bore, lol. I have no actual experience with big recoil, I shot a pair of Replica 1851 Navy Colt conversions in SASS competition. I'm small framed and I used 38 special target loads, or 38 Colt Blackpowder cartridges. The class I was in was Frontier, meaning I did shoot both right and left handed, using one hand.
That changes the impact and story of the image dramatically. Great illustration thank you! Edited to add that was directed at Teofa on the angle demonstration.
I call this "Death of the Last Pharaoh." It refers, of course, to the death of Cleopatra after the lost battle of Actium. I'd appreciate any and all suggestions for improvement. Thanks!
Looking forward to seeing this progress, you definitely have a story going here. You already got some great advice as well. And welcome to the madness... err the newbie contest thread lol.
I call this "Death of the Last Pharaoh." It refers, of course, to the death of Cleopatra after the lost battle of Actium. I'd appreciate any and all suggestions for improvement. Thanks!
Welcome to the New user contests. Interesting start you have with this render. What pops out to me as most problematic is that the guy in her lab looks decapitated, I'm not sure if that was your intention, but from the snake I take it death should come through it. You probably could pull the camera out a bit wich will locate the center of your fibonacci curve more to the eye than the cheek and we could see a bit of his chest. Next thing i wonder about is the brightness of parts of her headpiece, if this is rendered in 3dlight I would say there is the ambient dialed up full scale. As those are in the shadow I would expect them to be darker. I would pose the guys eyes looking at the lady ( again if he is not supposed to be dead already).
Maybe you can try to giver her garment a different surface (texture) as it looks a bit stiff and like plastic now.
Don't worry, you started with such a good quality I will wait what you come up with.
Thank you for the useful feedback. I apologize for the "glowing beads" and such dark shadows. I did the work on my laptop and it looks totally different now that I am looking at it on a tablet. I will work on the lighting.
The man is Marc Antony and he is supposed to be dead. I'll see what I can do with the framing. Thanks again.
I call this "Death of the Last Pharaoh." It refers, of course, to the death of Cleopatra after the lost battle of Actium. I'd appreciate any and all suggestions for improvement. Thanks!
You composition is excellent - I have no advice for improvement there.
Cleo's face is too dark... I can't see her expression. So are the shadows of her fingers on Marc Antony's head. The lighting tends to draw the eye to Cleo's breasts and her amulet rather than her face. There seems to be two sources of light - causing shadows coming from two different directions. Perhaps a fill light with no shadows may help?
I'm assuming you fought with the amulet, but it still looks like it's hovering over her chest. Yeah, I know. Sometimes props just won't cooperate.
The addition of a tear on Cleo's facing cheek with the light glistening on it would be a wonderful touch - even if you add the sparkle in postwork.
Thank you for the good advice. Apparently my laptop monitor is much lighter than my tablet, and I agree the shadows are much too dark. I'll work on that on a more accurate monitor. I'll correct the shadow problem too. The amulet has been a fight, as has the gown. I may find a different option. I haven't tried tears. Any advice as to how to do that? Thank you again for the helpful feedback.
Linwelly and Dracorn, thank you for the responses, I really appreciate it. Here is a 2nd render.
Wow Hitman what a great Render there, the only thing I have to say is that the left eye is turned a wee bit too much (it looks like she is going cross eyed) Other than that amazing render!!!!
Ok next iteration. Moved the car around a little more, added a licence plate more appropriate to the title, tweaked the pose and expression some. Messed around with the hair styling a little. Increased the scale of the shack by 1%. One problem i am having now if someone has some suggestions is that the car bumper should be reflecting grass on the ground but it only reflects the sun sky because its an environment plate it its not put into account on reflections so its only reflecting the default iray ground and there is no way that i can tell to add an image map to the ground texture. I know it could probably be done in post but my skill in that area is very limited i.e. Noob.
Daniel
I take it that you used a HDRI on the grass hut and background? I tried those once and there is somthing that drove me nuts, its that things don't feel to be in touch with the surroundings. I thing for the firl it works fine but the car gives me that feeling as well compositionwhise I would try to push the car more to the lower part of the render. Then I would like to know why are the girl and the car in one render and why are they in out in the green. Right now the three things don't have a story together, they are just in one render, is she repairing the car? (muddy her up a bit?) is she looking for help (let her look around with a worried face, one hand on the car for example)... there are lots of possibilities, these are just my thoughts.
No, HDRi here, the shack the car and the model are objects...the background is a environment image its being lit by iray sun sky. Hence the grey ground in the reflections if it had been an HDR it would reflect the ground in the chrome. I can't push the car down because it changes the ground orientation and will push the other objects up disconnecting them with their shadows.
I liked the general concept of my little quickie example so I went ahead and made a render.
Actually, I love your quickie example. Raising her knee added tension and action; narrowing the depth of field calmed down the distractions in the background.
One little detail: The gun arm should be slightly bent at the elbow. If her arm is too straight, the recoil will blow out her elbow when the gun fires.
Those pistols look like 65 caliber at the bore, lol. I have no actual experience with big recoil, I shot a pair of Replica 1851 Navy Colt conversions in SASS competition. I'm small framed and I used 38 special target loads, or 38 Colt Blackpowder cartridges. The class I was in was Frontier, meaning I did shoot both right and left handed, using one hand.
Thanks for your kind comments. :)
You've got more experience than I do, LOL! All I have is head knowledge... but I'm a pretty good shot at the arcade! (does that count?)
I call this "Death of the Last Pharaoh." It refers, of course, to the death of Cleopatra after the lost battle of Actium. I'd appreciate any and all suggestions for improvement. Thanks!
You composition is excellent - I have no advice for improvement there.
Cleo's face is too dark... I can't see her expression. So are the shadows of her fingers on Marc Antony's head. The lighting tends to draw the eye to Cleo's breasts and her amulet rather than her face. There seems to be two sources of light - causing shadows coming from two different directions. Perhaps a fill light with no shadows may help?
I'm assuming you fought with the amulet, but it still looks like it's hovering over her chest. Yeah, I know. Sometimes props just won't cooperate.
The addition of a tear on Cleo's facing cheek with the light glistening on it would be a wonderful touch - even if you add the sparkle in postwork.
Thank you for the good advice. Apparently my laptop monitor is much lighter than my tablet, and I agree the shadows are much too dark. I'll work on that on a more accurate monitor. I'll correct the shadow problem too. The amulet has been a fight, as has the gown. I may find a different option. I haven't tried tears. Any advice as to how to do that? Thank you again for the helpful feedback.
You could try some Photoshop post work. I'm sure you'll find free brushes out there for tears or wet streaks. I just picked up Wet Body Geometry Shells for G2F & G2M in the G2 Blowout Sale - haven't played with it yet, but it can do tears. However you add them, I would take an airbrush in Photoshop and add a highlight. Also make her eyes more wet - I think maybe increasing the reflection may do the trick.
Now that I'm thinking about it, here's some more suggestions. The characters need to interact more (yes, even the dead guy). This will power up the emotional impact.
The artwork begs a story: Did Marc die in Cleo's arms? If so, turn his head towards her face, then roll his eyes back.
Did Cleo cradle Marc's head AFTER he died? Then the focus is all on what she is doing. The hand resting lightly on his forehead is too mild.
Consider the timing - does this snapshot take place some time after Marc died or at the point that he died? For the former, Cleo needs to show that she has been crying a while. For the latter, show her anguish - perhaps move the hand from the top of his head to the side, so that she is cradling his head rather than just resting it on her body. Draw his head towards her in this position. If she's pressing his head against her bosom, you may need to use one of the breast morphing utilities for squishing the flesh. Where is she looking? Directly at him, in shock and away from him?
About the amulet - you may have to ditch it if it won't cooperate. The collar is sufficient.
If you are looking for some better looking hair, there's some beautiful Egyptian beaded hair at Runtime DNA (sorry, can't add a link, against DAZ rules). I love the crown but the hair that comes with it isn't so good. I personally would play around with putting the crown on top of some other braided hair - that may be pretty tricky, and SY's Hat & Hair Helper is a great utility for that kind of thing. Also, there are some new Egyptian costumes and hair that DAZ just released.
Need help, having rendering problem in 3d Delight.
Giovanni, it would be easier to help you if you tell us what the problem is, respectively what materials lights props are you using for your render?
Sorry, the problem is in the "wings," see the blue blotches, they appear randomly, sometimes many, sometimes a few. Have tried different lighting packages to no avail. Iray render works but does not produce the result I'm working toward. Any help here will be greatly appreciated. Thanks linwelly!
Need help, having rendering problem in 3d Delight.
Giovanni, it would be easier to help you if you tell us what the problem is, respectively what materials lights props are you using for your render?
Sorry, the problem is in the "wings," see the blue blotches, they appear randomly, sometimes many, sometimes a few. Have tried different lighting packages to no avail. Iray render works but does not produce the result I'm working toward. Any help here will be greatly appreciated. Thanks linwelly!
Are you perchance using an iray shader in 3dlight?
Need help, having rendering problem in 3d Delight.
Giovanni, it would be easier to help you if you tell us what the problem is, respectively what materials lights props are you using for your render?
Sorry, the problem is in the "wings," see the blue blotches, they appear randomly, sometimes many, sometimes a few. Have tried different lighting packages to no avail. Iray render works but does not produce the result I'm working toward. Any help here will be greatly appreciated. Thanks linwelly!
Are you perchance using an iray shader in 3dlight?
No, but I have determined the file is corrupt, so I am starting from scratch. Will post work as it progresses. Danke sehr!
New pose, new location. Increased exposure, added a dark blue emissive plane to add contrast to the back. Since my story wasn't clear in the original scenes, I made it more explicit by adding the second figure and casting his shadow against the railing. That had the side benefit of adding something of interest to the right hand side of the picture. And rotated the camera, just for fun.
Comments
I take it that you used a HDRI on the grass hut and background? I tried those once and there is somthing that drove me nuts, its that things don't feel to be in touch with the surroundings. I thing for the firl it works fine but the car gives me that feeling as well compositionwhise I would try to push the car more to the lower part of the render. Then I would like to know why are the girl and the car in one render and why are they in out in the green. Right now the three things don't have a story together, they are just in one render, is she repairing the car? (muddy her up a bit?) is she looking for help (let her look around with a worried face, one hand on the car for example)... there are lots of possibilities, these are just my thoughts.
I like the idea of taking your own turn one of the masters. So i looked up the images of Moet of a girl in the field. What I noticed is the he alway put the girl in the shadow, either turned away from the sun or actually shadowed by the umbrella. I believe something lake that would help your render to give a little more contrast to the viewer.
Actually, I love your quickie example. Raising her knee added tension and action; narrowing the depth of field calmed down the distractions in the background.
One little detail: The gun arm should be slightly bent at the elbow. If her arm is too straight, the recoil will blow out her elbow when the gun fires.
Oh, this is an excellent use of the thirds rule. My eye is drawn to the weapon, then her face, then finally to the remainder of the picture.
Since the weapon is closest to the eye, some HD details on the hand and a more detailed texture for the lightsaber would really add to this. The lighting looks good.
You do need to work on her eyes. They appear to be focusing on a point in space below the weapon, rather than on it weapon itself. There is supposed to be a "point to" feature for the eyes which I have heard other people use, but since I have not used that myself yet, I can't give you any details on how it works.
I agree with Teofa. The largebust line is distracting from the main figure. Teofa also has some great composition ideas as well.
Next, you need to work on your lighting. It needs more depth - the glowing nostrils are not an affect you want to keep. You need to balance by adding a fill light, because the shadows are very harsh against the stone behind her and it looks very flat. Can't give you more advice, as I don't know what render engine you are using.
You composition is excellent - I have no advice for improvement there.
Cleo's face is too dark... I can't see her expression. So are the shadows of her fingers on Marc Antony's head. The lighting tends to draw the eye to Cleo's breasts and her amulet rather than her face. There seems to be two sources of light - causing shadows coming from two different directions. Perhaps a fill light with no shadows may help?
I'm assuming you fought with the amulet, but it still looks like it's hovering over her chest. Yeah, I know. Sometimes props just won't cooperate.
The addition of a tear on Cleo's facing cheek with the light glistening on it would be a wonderful touch - even if you add the sparkle in postwork.
Those pistols look like 65 caliber at the bore, lol. I have no actual experience with big recoil, I shot a pair of Replica 1851 Navy Colt conversions in SASS competition. I'm small framed and I used 38 special target loads, or 38 Colt Blackpowder cartridges. The class I was in was Frontier, meaning I did shoot both right and left handed, using one hand.
Thanks for your kind comments. :)
That changes the impact and story of the image dramatically. Great illustration thank you! Edited to add that was directed at Teofa on the angle demonstration.
Looking forward to seeing this progress, you definitely have a story going here. You already got some great advice as well. And welcome to the madness... err the newbie contest thread lol.
Linwelly and Dracorn, thank you for the responses, I really appreciate it. Here is a 2nd render.
Thank you for the useful feedback. I apologize for the "glowing beads" and such dark shadows. I did the work on my laptop and it looks totally different now that I am looking at it on a tablet. I will work on the lighting.
The man is Marc Antony and he is supposed to be dead. I'll see what I can do with the framing. Thanks again.
Thank you for the good advice. Apparently my laptop monitor is much lighter than my tablet, and I agree the shadows are much too dark. I'll work on that on a more accurate monitor. I'll correct the shadow problem too. The amulet has been a fight, as has the gown. I may find a different option. I haven't tried tears. Any advice as to how to do that? Thank you again for the helpful feedback.
the Captive
Wow Hitman what a great Render there, the only thing I have to say is that the left eye is turned a wee bit too much (it looks like she is going cross eyed) Other than that amazing render!!!!
No, HDRi here, the shack the car and the model are objects...the background is a environment image its being lit by iray sun sky. Hence the grey ground in the reflections if it had been an HDR it would reflect the ground in the chrome. I can't push the car down because it changes the ground orientation and will push the other objects up disconnecting them with their shadows.
This is better, the breasts are not as distracting and don't pull your eye away from the story in the scene so much.
You've got more experience than I do, LOL! All I have is head knowledge... but I'm a pretty good shot at the arcade! (does that count?)
You could try some Photoshop post work. I'm sure you'll find free brushes out there for tears or wet streaks. I just picked up Wet Body Geometry Shells for G2F & G2M in the G2 Blowout Sale - haven't played with it yet, but it can do tears. However you add them, I would take an airbrush in Photoshop and add a highlight. Also make her eyes more wet - I think maybe increasing the reflection may do the trick.
Now that I'm thinking about it, here's some more suggestions. The characters need to interact more (yes, even the dead guy). This will power up the emotional impact.
The artwork begs a story: Did Marc die in Cleo's arms? If so, turn his head towards her face, then roll his eyes back.
Did Cleo cradle Marc's head AFTER he died? Then the focus is all on what she is doing. The hand resting lightly on his forehead is too mild.
Consider the timing - does this snapshot take place some time after Marc died or at the point that he died? For the former, Cleo needs to show that she has been crying a while. For the latter, show her anguish - perhaps move the hand from the top of his head to the side, so that she is cradling his head rather than just resting it on her body. Draw his head towards her in this position. If she's pressing his head against her bosom, you may need to use one of the breast morphing utilities for squishing the flesh. Where is she looking? Directly at him, in shock and away from him?
About the amulet - you may have to ditch it if it won't cooperate. The collar is sufficient.
If you are looking for some better looking hair, there's some beautiful Egyptian beaded hair at Runtime DNA (sorry, can't add a link, against DAZ rules). I love the crown but the hair that comes with it isn't so good. I personally would play around with putting the crown on top of some other braided hair - that may be pretty tricky, and SY's Hat & Hair Helper is a great utility for that kind of thing. Also, there are some new Egyptian costumes and hair that DAZ just released.
Good luck.
Need help, having rendering problem in 3d Delight.
Need help, having rendering problem in 3d Delight.
Need help, having rendering problem in 3d Delight.
Sorry for the above blank posts, not sure what happened.
I call this Master and Student. I posed and rendered this in DAZ Studio with some postwork in Photoshop CC 2015.
Giovanni, it would be easier to help you if you tell us what the problem is, respectively what materials lights props are you using for your render?
Sorry, the problem is in the "wings," see the blue blotches, they appear randomly, sometimes many, sometimes a few. Have tried different lighting packages to no avail. Iray render works but does not produce the result I'm working toward. Any help here will be greatly appreciated. Thanks linwelly!
Are you perchance using an iray shader in 3dlight?
the Prisoner...not sure about the perspective?
Actually the perspective is one of the things I like about this one. I can't help much since I am a newbie too but I like the story this tells.
Very much improved.
No, but I have determined the file is corrupt, so I am starting from scratch. Will post work as it progresses. Danke sehr!
OK....bunch of changes since the last revision.
New pose, new location. Increased exposure, added a dark blue emissive plane to add contrast to the back. Since my story wasn't clear in the original scenes, I made it more explicit by adding the second figure and casting his shadow against the railing. That had the side benefit of adding something of interest to the right hand side of the picture. And rotated the camera, just for fun.