Pellae Problem
WendyLuvsCatz
Posts: 38,220
due to the way the fur is set up, I cannot group my figures and move them around the scene after applying animations
(clothing set is not parented and cannot be parented to figure, all fur in a group under cape not the clothing items)
the fur will not follow whether simulated or not
it seems I am stuck with using my figure in the one spot
is fine if only using one figure...
I mean you can use more but you must make sure they all are exactly where you want them prior to simulation so no animation interaction tweaking
don't get me started on instances
I am not criticising as am sure it was done for a reason but rather want to know how to fix this
link added, did my own pet hate of not adding a link oops
Post edited by WendyLuvsCatz on
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well no solution apparently
I rendered all these at 0,0,0 and composited the video
I can use it normally no fur, it's just the fiur that is the issue
Hi Wendy,
I think the fact that you have had no suggestions for a solution is a combination of a couple of things. Firstly, this is a pretty niche product but, after having seen your animations, I'm going to get it for my studio. It looks superb. Secondly, well, it's you. You're one of the most experienced users and animators on the forums and if *you* can't figure it out actually having the product installed, any suggestions from us would be wasting your time. Parent it all to a null, move it this way, group it that way. You'll have tried it already and I suspect a lot of people didn't offer the usual suggestions because they know you will have already attempted them.
Although the limitations you describe won't be a problem for me, the product does seem odd though... as in no other item I know of behaves this way. Any chance you can reach out to the author via Daz?
I could on Facebook but I simply believe like most she doesn't do animations
it is by Arki and I have lots of her stuff, just never seen this setup before though
most stuff parented under the hip so grouping or parenting to a null you can move the group or null with the parented figure or instance it
it works fine for draping and poses, in fact a 50 frame animation is suggested rather than start from memorised pose in the PDF
honestly I doubt I could render more than one in a scene on my card anyway so moving the scene instead of the figure if I used a set would work
I just won't be instancing hoards of them by looks
it''s actually a DAZ studio parenting issue with figures I have complained about numerous times
things like sitting figures on swings that are figures for example are a nightmare for animation as DAZ treats them as linked not just parented
It can't be this simple, can it?
https://www.daz3d.com/forums/discussion/493226/strand-based-hair-acting-as-a-separate-object-and-not-moving-with-figure-in-animation#latest
I vaguely remember a few products disabling this in the past but I haven't seen it for ages. Doubt it's your issue but this thread fired up some loosely half-remembered memories about other hair products that did this.
mmmm I saw that thread but it was strandbased editor hair not PA made uneditable curves
still I will check it out on my scene on my computer later (on iPad at the moment)
no sadly in fact checking it on moves the fur off
however instances do in fact work if I group it all in place and don't move that group
as you can see all the fur is parented under the cape
this is the issue causing this
most things have their fur parented under each garment and applying fur from the content library to each item afterwards also fails
I would like to see other people's experiences using this outfit applying fur afterwards
(I don't simulate the fur BTW, did first go and it explodes too easily after 70 or so frames)