Fancy Dress - back to WIP

patience55patience55 Posts: 7,006
edited January 2016 in Freebies

High hopes here ;-)

Working on a "Fancy Dress", have the slip part done however it can also be itself a gown. For G3F. Includes a few pose morphs.

Clothing files/morphs being created in D/S4.6.

 

slip done.jpg
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works with shaders.jpg
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Post edited by patience55 on

Comments

  • SaphirewildSaphirewild Posts: 6,668

    wow looks amazing so far patience55 I can't wait to see the finished product

  • patience55patience55 Posts: 7,006

    Thank you. Hexagon started having seizures so this is as far as the main modeling got.
    I am calling the top layer "lace" ... if ever wanting to use it by itself as a solid the slip part is totally not required.

    I have rigged them both the same way I did the other long dress which is to say that it "fits to" the figure, no handles. Made one set of poses for both items to test them and the concept works :-) Animated well enough too however one would require carefully placed cameras for animations. Or make better morphs, aiming to fix first that which is otherwise distorted first. There are a lot of polys for morphing, and for texturing purposes. Several shading domains so hopefully you can get something of a texture made for the dress requested. Patterned in ribbons and flowers with a good displacement should work. It's all uvmapped in Hexagon so commercial use is okay. D3D UVViewer [free] makes excellent large templates for use [just save out whatever as a square page].

    The "lace" dress was not made with smoothing [while rigging it] applied, the "slip" was. So for any minor issues such as poke through on a shoulder tab, check the Parameters tab for a morph adjustment ... made one so far ;-)

     

     

    will work via morphs.jpg
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    side back view.jpg
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  • patience55patience55 Posts: 7,006

    A couple more teasers, made something for "ribbon" around  the arms. Load with nothing selected and then fit to the dress "lace".

    armbands added.jpg
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    zero negative displacements on shaders.jpg
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  • SaphirewildSaphirewild Posts: 6,668

    Absolutely amazing so far Patience WOW!!!!

    So looking forward to the finished product now omg!!!

  • patience55patience55 Posts: 7,006

    Hope it meets expectations ;-)

    I've put together a little "how to morph" readme tutorial for those that may be interested too. If time permits I'll make a few morph pose morphs and still aiming for release tomorrow.

    n.b. Not all poses are suitable for both "slip" and "lace" ... some would require tweaking the pose of G3 as well so those I'll leave for now 'cause I'm not about to redo every pose in my library!

     

  • patience55patience55 Posts: 7,006
    edited January 2016

    Okay ... Here it is "as is", the Fancy Dress. [link retired]

    It's also P.C. weekend so everybody can buy the MFD for G3 - seem to recall some instructions before people were using to use the MFD dress to rig their own long dresses so it has handles if that is what people want to do with it. Such a dress is of course NOT redistributable. Bought my copies but haven't tried the procedure yet to see how it works with this dress.

    I have made a few pose morphs, included a mini-tutorial for those interested in "how to" make morphs for poses ... hmm ... forgot the templates again ... anyway, Hexagon's are not much help, I'd suggest using D3D UVViewer to get nice large "square" templates if so desired. These items are uvmapped and many shaders seem to work well with it. Made and tested on D/S4.6.

     

     

    Fancy Dress Promo.jpg
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    default lighting.png
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    Porcelain Doll lights.png
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    Post edited by patience55 on
  • IceDragonArtIceDragonArt Posts: 12,548

    Thank you can't wait to give it a try

  • patience55patience55 Posts: 7,006

    You're welcome, I hope the dress works for people.

    I had tried what were supposed to be some improvement settings for the video card for Hexagon but they seem to be doing more "not good" than "good" so have reset the whole thing and hopefully I can get some more done with it now. Next week's project is a pair of pants for G3M. That's a curious figure. Seems to dial out morphs that were not even active in the first place and certainly were not connected by me to anything so ??? gonna be a fun week lol ...

  • SaphirewildSaphirewild Posts: 6,668

    Thanks so much for this dress patience55 I know I am going to be using this a lot in my party renders!!!

  • patience55patience55 Posts: 7,006

    Glad you like it Saphirewild. I've been playing around with it too along with various shaders. :-)

     

  • patience55patience55 Posts: 7,006
    edited January 2016

    Templates if anybody wants 'em. [link retired as they too will need to be redone for the new dress]

    Post edited by patience55 on
  • KalisxKalisx Posts: 112

    WOW a dress and a tutorial smiley

    Thank you so much patience55.

  • patience55patience55 Posts: 7,006

    You're quite welcome Kalisx, enjoy :-)

  • patience55patience55 Posts: 7,006
    edited January 2016

    Some resources have files only for Poser. IF they include texture images some can be used also in D/S however it is nice to have a pose file of somekind to load them.

    So I made one. It requires manually editing it to load a set of images and then one would save out their own D/S mat files.

    {.pz2 files go in the Runtime > libraries > poses ...}

    DA Link [link retired too]

     

    select fields and save new mat files to correct folder.png
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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006

    Okay, while working on this dress some more, discovered something ... Hexagon did something I've never seen it do before and yes it was in the sleeve that was causing problems for further mesh work ... the problem was so totally weird and no I couldn't get it to reproduce so whatever ... dress is back in the repair shop ;-)

    Why I pulled the dress links ... another first and I have no idea why, how come or like why??!!! did it do this but for some funky reason ONE of the material surfaces loses its uvmap when SOME of the mat files were applied ... not all of them ... uvmap could be recovered by reapplying basic shader but still ... this behaviour in the model is not acceptable by my standards so I pulled it and hopefully the remake {if it can all be fixed} won't have this issue.

    If it can't be ... or maybe on its own anyway, I plan to make a neat decoration I saw on another dress from long ago and put it on the "slip" and release that as another party dress.

  • That's never good, dear. Hope you get it fixed.

  • patience55patience55 Posts: 7,006

    Yes some experienced folk have helped me figure out what went wrong on the sleeve. The bodice shall remain a mystery. And I have to take a break from this dress for a bit ;-)

     

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