Why does transfer utilitly offset my custom mesh from daz base mesh?

I can't figure it out. No matter if its a full body shape or small shape everytime i Use the TU it raises my custom items on the Y axis. Any help would greatly be appreciated.

(Image removed by mod. Please review https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity and post again)

 

Post edited by frank0314 on

Comments

  • Matt_CastleMatt_Castle Posts: 2,525
    Followers for Genesis figures should ideally be made on the base shape/pose/scale. If you *have* to work on a modified figure, you need to set Source shape to Current, and Reverse Source Shape from Target on, but this is by no means perfect and preferably avoided.
  • Matt_Castle said:

    Followers for Genesis figures should ideally be made on the base shape/pose/scale. If you *have* to work on a modified figure, you need to set Source shape to Current, and Reverse Source Shape from Target on, but this is by no means perfect and preferably avoided.

    Maybe I'm misunderstanding, but it was made on the base shape/pose/scale using goz.

Sign In or Register to comment.