There's a surprising number of such sites out there. You can find whatever is known about any particular movie set, television series set or just plain "fictional" concept art/layouts for popular written works. It all depends on just how much effort you're willing to search. Having excellent reference photos, good cardinal angle shots and blueprints, if at all possible, is half the battle of modeling a "real-world" (even if it's fictional) thing. Once the workspace is set up with these, the rest is just creating and pushing verts. :)
I modeled a complete model for the Icarus from the original Planet of the Apes, down to every button on every control panel, interior and exterior to scale, sleeping pods, rear hatch, blah,blah,blah... just from photo refs, set photos, photos of it in the junkyard and prop curator and fan sites. (Took quite awhile to amass the reference images and to create a good working set of to-scale blupes) Sadly, the whole thing is sitting on a borked up drive at another location or I'd proudly display it in all its glory. :) I was working on animating lights for the control panels/consoles and animation for the "reel-to-reel" computer it had, last I remember. (I did post some early work on it, years ago, on DAZ's old Hexagon forums.)
Modeled in Hex and rendered in Daz Studio Iray. Keep your eyes peeled.
Very nice! It reminds me of the "Van Helsing" movie set for the village.
I have been daring myself to create a detailed Victorian, Edwardian or even Empire style house. Not one of the huge "mansions" everyone else does, but something a bit smaller, more practical-like. Let's see a bit more of your fabulous model set and maybe I'll kick myself hard enough to start on my own! (I don't normally do inorganic/architectural, but I've got a weird craving for it right now. :) )
There's a surprising number of such sites out there. You can find whatever is known about any particular movie set, television series set or just plain "fictional" concept art/layouts for popular written works. It all depends on just how much effort you're willing to search. Having excellent reference photos, good cardinal angle shots and blueprints, if at all possible, is half the battle of modeling a "real-world" (even if it's fictional) thing. Once the workspace is set up with these, the rest is just creating and pushing verts. :)
I modeled a complete model for the Icarus from the original Planet of the Apes, down to every button on every control panel, interior and exterior to scale, sleeping pods, rear hatch, blah,blah,blah... just from photo refs, set photos, photos of it in the junkyard and prop curator and fan sites. (Took quite awhile to amass the reference images and to create a good working set of to-scale blupes) Sadly, the whole thing is sitting on a borked up drive at another location or I'd proudly display it in all its glory. :) I was working on animating lights for the control panels/consoles and animation for the "reel-to-reel" computer it had, last I remember. (I did post some early work on it, years ago, on DAZ's old Hexagon forums.)
True on the search til your exhausted to find good reference material. Alot of my models on sharecg are from blueprints i found on the web though i hurried some and improvised on others. I some awesome startrek blueprints of various era craft.
B5 blueprints are very low res that i can find and none are of centauri fleet ships.
If not afraid of emulating the work of others you can find some good reference material on unrelated apps and forums.
I really like some of "takes" some modeler/artists have on established works like starwars startrek and stargate franchises. So dont be afraid to look in max lw c4d or modo forums. One forum dedicated to lw actually had a others apps user gallery which i thought was generous of that site.
Thats not bad A3DLover, a lot better than my first few attempts. The tutorial I followed split the car into parts so you made the a side panel hood etc rather than the whole thing at once.
So anyway back to my usual tinkering:
Modeled in hex render in carrara.
One render postworked in photoshop
the third render in carrara the last postworked in ps which is better?
Im leaning to the post worked one.
Great piece of modeling A3DLover, I like the last one, the sky/space (?) looks much better.
I didnt use volumetric clouds just the cloud primative in carrara. Cant apply textures or images to clouds in carrara like you can in bryce to cloud planes, not in my version of car.
The bottom image is composited in photoshop as layers and merged down.
I noticed some flaws after i seen the image with better lighting.
The flare was done in ps for last image the third image is with carrara light flare.
Edit heres a new render with a new texture.
Ive been using photoshop to make textures following tuts by Gary Miller @geek@play but they dont always look like i like it to.
So just a bit ago i tried another method implementing some of Garys tuts with hex and interpolated with hex carrara and photoshop and came up with this:
The texture 256x256 png
turned into pattern in ps and filled a 2048x with the pattern.
The carrara has no postwork the tex is sample size. I think the out of box results are pretty good.
Just wanted to say that I have been going through some stuff (autumn 2016) that's kinda non-Hexagon. But I occasionally play with primitive shapes, especially with texturing, and adding glossy/transparent surfaces, that sort of thing. Like in this scene where my little dog is training to accept a space helmet (Highly trained, professional space dog btw; do not attempt.) - the whole thing with just how much gradient to use, and enhancing the edges. Or not.
Just wanted to say that I have been going through some stuff (autumn 2016) that's kinda non-Hexagon. But I occasionally play with primitive shapes, especially with texturing, and adding glossy/transparent surfaces, that sort of thing. Like in this scene where my little dog is training to accept a space helmet (Highly trained, professional space dog btw; do not attempt.) - the whole thing with just how much gradient to use, and enhancing the edges. Or not.
Used a blueprint i found online not very detailed but it looks like a old school speeder.
Figuring out a scene render was difficult, just couldnt get a good angle but heres some hex previews and cararra renders no postwork
Used a blueprint i found online not very detailed but it looks like a old school speeder. Figuring out a scene render was difficult, just couldnt get a good angle but heres some hex previews and cararra renders no postwork
Modello interessante.
Bravo.
Segue: Illogical - Pentatonic - Little Spiral Pipe Wood Organ
Comments
Modeled in Hex and rendered in Daz Studio Iray. Keep your eyes peeled.
Wow...
Amazing work DzFire
This is probably one of the more popular sites for generic spaceship blupes: http://www.shipschematics.net/
There's a surprising number of such sites out there. You can find whatever is known about any particular movie set, television series set or just plain "fictional" concept art/layouts for popular written works. It all depends on just how much effort you're willing to search. Having excellent reference photos, good cardinal angle shots and blueprints, if at all possible, is half the battle of modeling a "real-world" (even if it's fictional) thing. Once the workspace is set up with these, the rest is just creating and pushing verts. :)
I modeled a complete model for the Icarus from the original Planet of the Apes, down to every button on every control panel, interior and exterior to scale, sleeping pods, rear hatch, blah,blah,blah... just from photo refs, set photos, photos of it in the junkyard and prop curator and fan sites. (Took quite awhile to amass the reference images and to create a good working set of to-scale blupes) Sadly, the whole thing is sitting on a borked up drive at another location or I'd proudly display it in all its glory. :) I was working on animating lights for the control panels/consoles and animation for the "reel-to-reel" computer it had, last I remember. (I did post some early work on it, years ago, on DAZ's old Hexagon forums.)
Very nice! It reminds me of the "Van Helsing" movie set for the village.
I have been daring myself to create a detailed Victorian, Edwardian or even Empire style house. Not one of the huge "mansions" everyone else does, but something a bit smaller, more practical-like. Let's see a bit more of your fabulous model set and maybe I'll kick myself hard enough to start on my own! (I don't normally do inorganic/architectural, but I've got a weird craving for it right now. :) )
Thats not bad A3DLover, a lot better than my first few attempts. The tutorial I followed split the car into parts so you made the a side panel hood etc rather than the whole thing at once.
Great piece of modeling A3DLover, I like the last one, the sky/space (?) looks much better.
Bye
Small prototype.
Mantajet
Nice stylish look M_M
Have not seen you here for a while, you been okay ?
Thank you John.
Fortunately everything ok.
Ciao
Just wanted to say that I have been going through some stuff (autumn 2016) that's kinda non-Hexagon. But I occasionally play with primitive shapes, especially with texturing, and adding glossy/transparent surfaces, that sort of thing. Like in this scene where my little dog is training to accept a space helmet (Highly trained, professional space dog btw; do not attempt.) - the whole thing with just how much gradient to use, and enhancing the edges. Or not.
Hopefully going to get back to Hexagon soon!
Grazie
Hallo Sticky
Modello interessante.
Bravo.
Segue: Illogical - Pentatonic - Little Spiral Pipe Wood Organ
W.I.P adagio tendente al lento......
Bye
It is illogical but difficult......
Nice one M_M_Italy. great model, I really like your texture too :)
Grazie "W.D.J."
Just been through the post again, seeing how far we've all come with Hexagon. I must be getting old :)
Here's something I made for an on-line friend a little while ago.
Double Post
Congratulations to all here on the great work being done.
@A3DLover: I like your Space scenes and I know you posted quite a while back but I too prefer the second, darker version.
@WD John: the soft focus effect on the fruit is so well done. It's hard to believe there are polygons underneath.
@DzFire: What inspiring work you produced recently and in your store. Hexagon can never be belittled by anyone after seeing your work.
@m_m_Italy: great work as always.
Venue Bar Built in Hexagon Rendered with DazStudio Iray
Ciao.
Cosa hai usato per produrre il render?
Ciao
What did you use to produce the image (rendering engine)?
Grazie molto gentile.
Bye
Lavorone.
Bravo
Bye