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Time limit: 10 hours
Stop for Hyperloop
We needed to create a new module that could be easily docked to existing 3000 foundations.
It had to be modern and flooded with light.
The tubes and hyperloop still needed to be built. We struggled a bit with this model and had to make some changes towards the end.
Very nicely done Nova, I really like the sketch look renders.
Thanks John, especially at the beginning of the models the sketch look is helpful, because I don't use any textures yet except glass.
Here I can see well where one still has to rework.
Tell me, is the software Bryce being developed further, don't misunderstand, I don't work with it, I would just be interested.
You would be better of grabbing Carrara than Bryce. With your ArchViz work in Hexagon you would be right at home in Carrara and can add vegitation proper textures and more.
Hello Tugpsx,
I ask because if DAZ would push the Bryce software and not Hexagon something would go wrong here.
It's sad enough that DAZ 3D forgets about Hexagon, there's a lot of potential in Hexagon because it's easy to learn.
Carrara and Bryce is not for us, we are looking at Unreal more closely, we think that this will play a strong role in the future.
But here you need models and you can create them very well with Hexagon.
Actually it looks like some features of Hex is slowly being added to Studio and since there exist a link it will take some time.
As for UE that is the way to go to keep at a professional level,
using Hex with UE is a very viable solution
looks great Nova
3000 foundations,wouldnt instancing help?
bryce is fun to test with materials if you want a surrealistic render/artwork
ofcourse unreal probably will also work with real-time drink animation
M
Thanks for the nice comments.
We think that you focus on two, three programs should learn something new again, there is no time for that.
UnrealEngine 5 is certainly impressive.
My new PC came back from the manufactors last week and I've been putting everything back on to it, while going through my exteral drive I found a folder full of old projects.
Double post, I'll be back in a mo with another image. You'd never know I messed up, again
most of my gallery contains renders of my models
@ John
These are nice models, thanks for showing
Mach25, there does not seem to be a search for artist option here, can you post a link ? It would be nice to have a looksee
Thanks Nova, those are very old. One day, it would be nice to go through the files and make an image folder of early projects.
Ich weiß, es gehört nicht hierher, aber ich wollte es trotzdem hier zeigen, wir erstellen Bilder mit der KI und verarbeiten sie mit PS für die Anzeige in einem virtuellen Museum, das wir in Hexagon entwerfen.
Very nice Nova What is the AI system you mentioned.
Hallo John ....... https://www.midjourney.com/home/ & https://openai.com
INFO_ https://www.youtube.com/c/OpenAI
https://www.daz3d.com/gallery/user/5576883882164224#gallery=newest&page=1
some I made texture and postwork
@looks nice Nova
Thanks Mach25, some nice models there. I Like your Me She and Textures folder
Is that Bryce you're using to render ? I enjoyed using Bryce, the prop creation was, shall me say different what with the boolean operation, challenging but fun.
Thank you for the info Nova, AI art looks interesting.
Thanks mach25 for sharing your work, have looked at it and really like it.
thanks Wee dangerous John and Nova
I like the hexagon/bryce combo
nice architools plugin for easy making of buildings,I also liked physics engine ,used it to make animation of 3d text falling and randomly bounce around,caustics shader to make realistic swimming pool
some models
I like Hexagon. Friendly user. I'm creating some over the knee boots for Genesis. Here is some some pictures. Textures WIP.
This entire Parkette set was made in Hexagon.
Very nice FirstBaston :)
May I ask what you used to texture these ?
Substance Painter