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Comments
Nice bit of work there. The only thing I see "wrong" with it is that the bracers are pushed up too high on the forearm. the narrow end should be right around the wrist to add support to it.
Thanks Tramp Graphics, I did not notice that - should not take to long to put right
Well done, John - that tute is really paying off, hey:)
Interested in the shoulder pads/protection, whatever its called. Are they rigid? If so, how did you manage to get them not to deform along with the rest of the clothing - see Tramp Graphics thread here on the armored glove.
Thanks Roygee, I'm enjoying it. As for the shoulder pads, when I used the 'transfer utility' tool in DS it messed them up, so I cheated - Loaded them in as per normal, then made a few morphs to give them the shape I wanted. I've only started learning the DS side of things so do not know if there is a proper / alternative way of fixing the issue.
Thanks, john - I'm almost finished with a big project, then I'll do some experimenting with body armor, see if I can figure it out.
Cheers
Nice work there Roy/John.........
getting nearer to finishing mine.
great look
Awesome work on this. :)
Done at last:)
Nice one Roygee, great piece of modeling. I like the colours you used on the torpedo :)
Nice work Roygee. :)
Thanks guys:)
Now...what to do next? Think I'll do some more watercraft.
Cheers
Bravo "Roygee".
Difficile modellare barche.
Bye
P.S.
Molto lentamente e con difficoltà W.I.P.
Gracie, mm :)
Good, clean modelling - very nice render.:)
Stop.
Bye bye
:-)
Ciao.
Mainly (prevalentemente) Boolean operations.
I am not satisfied.....:long: (non sono totalmente soddisfatto)
:-)
Bye bye
Hello m_m_italy,
Try using bend for main parts.
Simple example.
1: Create curves for shape.
2: Ruled surface. Add edge_loops as needed.
Add 2 curves for 2 planer bends.
3: Bend in 2 planes
(2 pieces welded and bridged)
Ciao Steve.
Difficult for me to explain.
I want to especially thank.
The method that you used is masterful.
Do I have the time to understand.
Again thank you very much.
Bye
Here's a oil production platform I'm making.
Together with a lifeboat. ----(the Sampan is from DAZ):cheese:
At the moment it looks to new and unused, and it does still miss some bits and pieces.
And the shading in Carrara still needs a lot of work.
This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
At this stage it is 66 601 poly's.
The crane doesn't look to convincing either.
good start - keep it up
Ciao a tutti.
ANELLO:
With reference to the system indicated by Steve.
Is excellent.
But:
Do not think it would be nice and useful to have a system to distribute good points after Boolean operations?
For example, to obtain the curves after Boolean operations and then have the points equidistant.
Or, without altering the shape of the curve, have a different number of points, always equidistant.
Bye
:-)
The model is well done.
Bravo.
Render, in my opinion could be improved.
I would change the sea.
Bye bye
ANELLO:
finito.
Bye
:-)
The modeling is done. 165 615 poly's
A render done in Carrara. It isn't UV-mapped (except the signs and net on the helideck)
So there are some work to be done with procedural shaders...
It looks a bit empty on the top deck, but in the final picture there will be some containers and other props.
It is also made in Poser scale, so I will also populate it with some figures.
As you can see in the background, I have also created an environment to put it in.
Would properly not be certified by Lloyds or Veritas or Greenpeace.
Very well done - seriously complex modeling - all in one Hexagon file?
Beautiful design and, modeling.
Thank's.
The crane, lifeboat and the lifeboat-davit was modeled separately, and imported back in to the master file.
The trick I used was to combine things in groups, and then hide groups when I should create something new.
And m_m_italy
It's a beautiful bracelet. You are a great artist.
Another great render! You do really good work! :)
Thank you friends.
You are very generous to me.
Unfortunately I can not reciprocate because I can not speak English.
My interventions are unclear because I stutter.
Aspect to observe your good works.
P.S.
Now the ring is actually completed.
Bye bye
:lol: :lol: :lol: I thought your ring was a bracelet. :cheese: