SOLVED - Inverse or reverse or mirror or swap a geoshell on a face

IlliciteSIlliciteS Posts: 32

Hello,

Yeah, those are all the verbs I used to make my own research (in vain), so I gathered them all here in a single topic if someone has the same issue as me.

I wanted to use that product https://www.daz3d.com/fn-blood-fx-for-genesis-9 in order to create a bruise / blackeye on the right eye of my character. Problem: the geoshell is either applied on both eyes, or only the left. 

So is there any way, tool, plugin, to... somehow inverse or reverse or mirror or swap a geoshell ?

Thanks!

Post edited by IlliciteS on

Comments

  • FenixPhoenixFenixPhoenix Posts: 3,084

    You need to use the Layered Image Editor on the maps that you want to flip. Inside the Editor, with the texture layer selected, check the Flip: Horizontal and click accept.

  • IlliciteSIlliciteS Posts: 32
    edited May 27

    FenixPhoenix said:

    You need to use the Layered Image Editor on the maps that you want to flip. Inside the Editor, with the texture layer selected, check the Flip: Horizontal and click accept.

    Thank you very much! Took me a while to find that, because I never used it, and this Layered Image Editor is really well hidden when you have no clue where to look at, but I managed to find it! 

    Just another question if you don't mind, given the screenshot I attached to that post, we can see a lot of "non default value", like "Transluency Color" (with probably a texture I guess), or "Glossy Roughness" (that also seems to have a texture to it?), and so on, but what really makes the difference is when I Flip Horizontaly the last one (Cutout Opacity). Next time, should I open all those non default value one by one and do the same stuff hoping that I will eventually find the good one? Or is there a way to know the correct one to change? Or should they be all changed together to work, actually?

    EDIT : I just noticed the Cutout Opacity, the working one, looks like a default value since the number is grey out. I really got lucky to change that one... It bothers me that I can't know, for now, which one to modify...

    LayeredImageEditor.PNG
    533 x 1258 - 122K
    Post edited by IlliciteS on
  • FenixPhoenixFenixPhoenix Posts: 3,084
    edited May 27

    Ideally, you want to flip all the textures. Cutout opacity shows the texture of the geoshell, so that will make the most visual difference. But depending on how the product has been made, you will want all the images flipped.

     

    Note: The normal map is the only channel where a flip like this won't work. For that one, you have to flip it in something like Photoshop. Once the image is flipped horizontally, you will also want to flip the red channel for it to work.

    Post edited by FenixPhoenix on
  • IlliciteSIlliciteS Posts: 32

    Ok, thank you again for the info!

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