.duf file missing even though exists

Hello, 
I'm using the ContentLibrary instead of the SmartOne because I have more control over it, so in my ContentLibrary I have made some modifications and I sorted manually the clothes in different folders. So far I didn't had a problem, but today I loaded one particular asset which even though appeared to be working, everytime I load a scene with this asset I get an error of a missing .duf file.
What I've done in the Library is to add new folders in the Clothing folder. So now I have something like this 
People/Genesis 8 Male/Clothing/Formal/...
People/Genesis 8 Male/Clothing/Everyday/... 
People/Genesis 8 Male/Clothing/PJs/...
So my problem is that one particuar outfit keeps looking for that asset in the old place.
The new place would be something like:

People/Genesis 8 Male/Clothing/Formal/myOutfit
and it's looking for it in:
People/Genesis 8 Male/Clothing/myOutfit

What can I do for the asset not to look for the old location? I have tried to edit the .duf file and I saw that the old location was in the asset_info.id, but I changed that and it still not working.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,948

    What is the exact error message?

  • hapciupalithapciupalit Posts: 121

    Richard Haseltine said:

    What is the exact error message?

    I get the missing files window and this is the missing file:
    /People/Genesis 8 Male/Clothing/Polo Shirt/Polo Shirt.duf 
    And the actual path would be something like this:
    /People/Genesis 8 Male/Clothing/Everyday/Polo Shirt/Polo Shirt.duf 

  • PerttiAPerttiA Posts: 10,024

    If you are loading the clothes as a complete set, the Duf file for the set probably includes the links to the old location.

  • hapciupalithapciupalit Posts: 121

    PerttiA said:

    If you are loading the clothes as a complete set, the Duf file for the set probably includes the links to the old location.

    The problem happens on a single piece. That's what puzzels me. In that folder there are multiple shirts, but only one has this problem.  

  • PerttiAPerttiA Posts: 10,024

    hapciupalit said:

    PerttiA said:

    If you are loading the clothes as a complete set, the Duf file for the set probably includes the links to the old location.

    The problem happens on a single piece. That's what puzzels me. In that folder there are multiple shirts, but only one has this problem.  

    Have you opened the Duf file for that shirt in Notepad++ ?

  • Richard HaseltineRichard Haseltine Posts: 100,948

    A wearables preset should be pointing to the .dsf files in the Data folder, not to .duf files.

  • PerttiAPerttiA Posts: 10,024

    Was the product bought from Daz store?

    I have seen some weird locations and resource links in products from other sources

  • crosswindcrosswind Posts: 6,986
    edited May 30

    Normally a scene file will not directly call and load other DUF files... but in some cases like a preset (character preset, wearable preset, etc.) was ever saved with a post-load script which links to other DUF files.. if you change the locations of those DUF files, DS will pop up error message.

    As PerttiA said, you should use Notepad++ to open the scene file, the preset file, the subset file or whatever the file that showed you the error message, search by duf or post_load, see if there's any clue...

    Post edited by crosswind on
  • hapciupalithapciupalit Posts: 121

    PerttiA said:

    hapciupalit said:

    PerttiA said:

    If you are loading the clothes as a complete set, the Duf file for the set probably includes the links to the old location.

    The problem happens on a single piece. That's what puzzels me. In that folder there are multiple shirts, but only one has this problem.  

    Have you opened the Duf file for that shirt in Notepad++ ?

    I have opened it in Notepad++, but not sure what I'm looking for there.

     

  • hapciupalithapciupalit Posts: 121

    Richard Haseltine said:

    A wearables preset should be pointing to the .dsf files in the Data folder, not to .duf files.

    Not sure why it is like this. I'm guessing the fact that it was bought from a different store might be the problem.  

  • hapciupalithapciupalit Posts: 121

    PerttiA said:

    Was the product bought from Daz store?

    I have seen some weird locations and resource links in products from other sources

    No. I haven't. So you think this might be the cause? 

  • hapciupalithapciupalit Posts: 121

    crosswind said:

    Normally a scene file will not directly call and load other DUF files... but in some cases like a preset (character preset, wearable preset, etc.) was ever saved with a post-load script which links to other DUF files.. if you change the locations of those DUF files, DS will pop up error message.

    As PerttiA said, you should use Notepad++ to open the scene file, the preset file, the subset file or whatever the file that showed you the error message, search by duf or post_load, see if there's any clue...

     I have opened it in notepad++ but not sure what to do there. I have searched for post_load, but there isn't anything like that in the whole file. The only metioning of the path like in the error was in the asset_info.id

  • PerttiAPerttiA Posts: 10,024

    hapciupalit said:

    crosswind said:

    Normally a scene file will not directly call and load other DUF files... but in some cases like a preset (character preset, wearable preset, etc.) was ever saved with a post-load script which links to other DUF files.. if you change the locations of those DUF files, DS will pop up error message.

    As PerttiA said, you should use Notepad++ to open the scene file, the preset file, the subset file or whatever the file that showed you the error message, search by duf or post_load, see if there's any clue...

     I have opened it in notepad++ but not sure what to do there. I have searched for post_load, but there isn't anything like that in the whole file. The only metioning of the path like in the error was in the asset_info.id

    The file must have links to other files, which you should check for the path. 

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