I tried to use a shader on my character, but there are too many materials and the shader nodes

I imported the Daz character into Blender. I tried to use a shader on my character, but there are too many materials and the shader nodes are complicated, so I don't know what to do. Is there a solution?
Post edited by Richard Haseltine on
Comments
What is exactly the problem ? To copy a material in blender you just assign it to a surface, regardless of its complexity. There's also some material tools in diffeomorphic tailored to daz figures but useful in general.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Materials