How to import G8F with Anatomical Elements without getting an error message

food.plus13food.plus13 Posts: 133

Hi everyone

I made a Morph of the genital part of G8F but I have to load and select the genital part of G8F each time to apply the Morph.

Do you know a way to import G8F with its genital part using Morph Loader Pro without getting the famous error message “Geometry does not match”?

I've tried “Load Morphs for' to Primary Figure from Graft” but I still get the error message.

I don't really understand what “geo grafted” is... Is this related to my problem?

I even tried to make a Wrap with R3DS but it doesn't work with the genital part.


Thanks
(title edited by mod)

Post edited by frank0314 on

Comments

  • felisfelis Posts: 4,338

    If you are making a morph for the genitals, you shall only import those to morph loader pro - and in base resolution.

    Even though it is a geograft, you must handle the genitals on its own.

  • food.plus13food.plus13 Posts: 133

    felis said:

    If you are making a morph for the genitals, you shall only import those to morph loader pro - and in base resolution.

    Even though it is a geograft, you must handle the genitals on its own.

    Thank you, if I understand correctly, I can't import G8F with genitalia?

  • crosswindcrosswind Posts: 6,986

    That's right, you can't.

    The genitalia is grafted (conformed with merged geometry) on G8F figure by using the technique of Auto Hiding the underlying polygons on G8F.  Though they're merged but they're still two figures. So you have no way to import the holistic OBJ of G8F + genitalia onto G8F itself... Geometry does not match.

    We usually have 2 ways of making morphs to deform the genitalia: 1) make the morph on G8F ; 2) make the morph on the genitalia itself. The latter is pretty simple: you just select the genitalia and export it with Base resolution to external software, sculpt and import the OBJ as morph(s).

    As for the former, before exporting G8F to OBJ, you have to either unfit the genitalia, or activate Geometry Editor to make the genitalia's geometry floating.

  • food.plus13food.plus13 Posts: 133

    crosswind said:

    That's right, you can't.

    The genitalia is grafted (conformed with merged geometry) on G8F figure by using the technique of Auto Hiding the underlying polygons on G8F.  Though they're merged but they're still two figures. So you have no way to import the holistic OBJ of G8F + genitalia onto G8F itself... Geometry does not match.

    We usually have 2 ways of making morphs to deform the genitalia: 1) make the morph on G8F ; 2) make the morph on the genitalia itself. The latter is pretty simple: you just select the genitalia and export it with Base resolution to external software, sculpt and import the OBJ as morph(s).

    As for the former, before exporting G8F to OBJ, you have to either unfit the genitalia, or activate Geometry Editor to make the genitalia's geometry floating.

    Thank you very much, I understand better now

    1/ How to either unfit the genitalia?

    2/ How to activate Geometry Editor to make the genitalia's geometry floating?

    3/ According to you, is it possible to wrap G8F + genitalia with R3DS Wrap? Normally I should have the shape of G8F + genitalia, but only with the geometry of G8F.

    Thanks

  • crosswindcrosswind Posts: 6,986

    For 1/ and 2/, check the screen shots 1 and 2 down below.

    For 3/, I'm a user of FaceForm Wrap. Certainly you can wrap a G8F + Genitalia OBJ with a floating geometry of G8F, but in the above case, you still cannot bring it back to G8F as a Morph by using Morph Loader Pro.

    I don't really know what you want on earth, but I just suppose you're making a model (with merged G8F + geografts) for 3D printing or whatever similar use.... If you do need to bring the morph back, you have to treat it as a unique case by using "Merge Fitted Figure(s) Geometry" beforehand, shown in screen shot 3. Then this 100% merged figure can be manipulated with Morphing and / or Wrapping process, but be noted :  in this way, the genitalia area lost all of its rigging...

    SNAG-2024-6-5 005.png
    2560 x 1392 - 668K
    SNAG-2024-6-5 007.png
    2560 x 1392 - 665K
    SNAG-2024-6-5-000.png
    2560 x 1392 - 657K
  • food.plus13food.plus13 Posts: 133
    edited June 5

    Thank you very much, 

    You say “you can wrap a G8F + Genitalia OBJ with floating G8F geometry, but you still can't bring it back to G8F as Morph using Morph Loader Pro” 

    But I don't understand why you can't import it as a Morph because the wrapper is the original G8F geometry?

    Why is the G8F merge in base resolution?

    Post edited by food.plus13 on
  • crosswindcrosswind Posts: 6,986
    edited June 5

    Oh... my mistake ~~ To be more extact, if using a pure G8 Base to wrap, then the wrapped result can be imported back to G8 Base. With a exported G8 + Gen OBJ to wrap... the result cannot be imported back to G8 Base.

    As the first step before merging, DS converts the figures to Base resolution first... You can convert it back to SubD after merging.

    Post edited by crosswind on
  • food.plus13food.plus13 Posts: 133

    Perfect, thanks.

    I tried all afternoon to wrap G8F + genitalia with FaceForm Wrap but nothing FaceForm won't take the shape of the genital part.

    Do you know why when I apply a Morph to the genitalia and then do a Merge (as you indicated) then the Morph disappears (i.e. the genitalia returns to its original state)?

  • crosswindcrosswind Posts: 6,986
    edited June 6

    Well, technically, if you use a G8F with Base resolution as a floating geometry to wrap a "G8F + Gen" object, especially when the gen you're using is with much denser mesh..., you'll never get the expected result with detailed mesh / shape on that area. You have to use a floating geometry with High Resolution plus more SubD... like the attached example, I used a floating geometry with SubDLevel 2 to get the more or less expected result...

    However if going for that way, you cannot bring the wrapped result back to DS with the normal process...as it's an OBJ with non-Base resolution. Still... I wonder why you insist on doing it in such a way... The traditional way doesn't meet your requirements?

    As for Merge... operation, as I said above, you'll lose all rigging / dialed shapes on the Gen, because it is already not a separate conformed figure... then it has no capability of AutoFollow either.

    SNAG-2024-6-6-006.png
    2556 x 1346 - 1M
    Post edited by crosswind on
  • food.plus13food.plus13 Posts: 133

    Thank you very much for making things clearer... Yes, you're right, I'll stick to the traditional method...

    However, for my personal knowledge, what do you call “floating geometry”? Is this the model geometry? and the other is Scan geometry?

  • crosswindcrosswind Posts: 6,986
    edited June 6
    Floating geometry is a term used in FaceForm Wrap. It literally means the geometry that wraps another geometry(aka a fixed geometry). You can find these terminology in Wrap as well as its online help.
    Post edited by crosswind on
  • food.plus13food.plus13 Posts: 133

    thank you very much for everything

Sign In or Register to comment.