Fitting the hair breaks movement morphs

Mr_FluffkinMr_Fluffkin Posts: 126

I have a very old hair model for G2F(https://www.daz3d.com/elite-ponytail-for-genesis-2-female-s) that I would like to use on a G8.1F figure. Her head is a little bit too big, but I can fix that with the hairs "Expand all" adjustment morph, which I can find under Hair->Actor in the parameters, so everything is fine so far.

But then I recognized that the hair's tailmorphs aren't working, and I recognized they stop working as soon as I fit the hair to the figure. I can load the hair without fitting and the movement morphs work, so I thought I just load it unfitted and parent it to the head. But then the "Expand all" adjustment morph isn't there and I can't expand the hair to fit the head shape. The "Actor" parameter is only in the hairs parameters, if I fit the hair.

So is there some way I get both to work, like transfering the movement morphs to the fitted hair or the adjustment morph to the unfitted? I already tried DS's "Transfer Utility" tool under Edit->Object->Transfer Utility to transfer the movement morphs, but that didnt work out. It seems to be the right tool, but maybe I'm missing an option, I never used it before.

Or is there a way to just show the hairs hidden "Actor->Expand all" parameter when the hair isnt fit to a figure?

Post edited by Mr_Fluffkin on

Comments

  • felisfelis Posts: 4,344

    When you say fit to, do you then mean autofit?

  • Mr_FluffkinMr_Fluffkin Posts: 126
    edited June 8

    felis said:

    When you say fit to, do you then mean autofit?

    Yeah, like "right click->Fit to" or loading the hair with the G8.1F selected. Doesn't change anything btw, if I select G2F and/or type hair/unsupported in the autofit options, the tailmorphs always stop working.

    Edit:

    One more point to mention: It's only the tail morphs that stop working, the "main" hairs morphs still work after autofit. But the hair is 1 prop, the tail isn't separated.

    Post edited by Mr_Fluffkin on
  • felisfelis Posts: 4,344

    Autofit removes custom bones, and I would expect that the tail has custom bones.

    I would just adjust the hair so it matches your G8F character, and then parent to head. T hen the bones will be there.

  • Mr_FluffkinMr_Fluffkin Posts: 126
    edited June 8

    felis said:

    Autofit removes custom bones, and I would expect that the tail has custom bones.

    I would just adjust the hair so it matches your G8F character, and then parent to head. T hen the bones will be there.

    Well, that's exactly what I tried. But as I said in the main post, I can't adjust the hair to the head shape then, because the adjustment morph isn't in the parameters. It's only shown after I autofitted the hair. That's the dilemma.

    Post edited by Mr_Fluffkin on
  • felisfelis Posts: 4,344

    For adjustinh the hair I would use scale x and z. Maybe y if the height differs.

  • Mr_FluffkinMr_Fluffkin Posts: 126

    felis said:

    For adjustinh the hair I would use scale x and z. Maybe y if the height differs.

    But the hair has no scale parameters, not even "Scale all". The "Edit mode" also don't shows any scale parameters. The only way to scale the hair is with it's "Expand all" morph, which is only shown after I autofit the hair. But then the movement morphs break.

    I'm curious why the "Expand all" morph comes with the autofit, is "Autofit" adding morphs to the hair that you can use in the hair parameters?

  • Richard HaseltineRichard Haseltine Posts: 101,010

    or use a Push Modifier with a weight map limiting its effect to the inner layers over the ehad to deal with the poke-through in a more cotnrollable way (just watch the parting as pushing that area would tend to close it up - if that area needed tweaking I might try a weight-mapped dForm).

  • Mr_FluffkinMr_Fluffkin Posts: 126

    felis said:

    Autofit removes custom bones, and I would expect that the tail has custom bones.

    Can you transfer bones from 1 model to another? Maybe that's the conclusion. I never did anything like that in DS, but I guess I can copy the bones from the unautofit hair to an autofitted.

    Ok, just found this thread: https://www.daz3d.com/forums/discussion/288171/copying-rig-bones-from-one-object-to-another-possible-how. That sounds good, gonna try that.

  • Mr_FluffkinMr_Fluffkin Posts: 126

    Richard Haseltine said:

    or use a Push Modifier with a weight map limiting its effect to the inner layers over the ehad to deal with the poke-through in a more cotnrollable way (just watch the parting as pushing that area would tend to close it up - if that area needed tweaking I might try a weight-mapped dForm).

    Sounds also good, gonna try that as well.

    Thanks for the help guys!

  • felisfelis Posts: 4,344

    Mr_Fluffkin said:

    felis said:

    For adjustinh the hair I would use scale x and z. Maybe y if the height differs.

    But the hair has no scale parameters, not even "Scale all". The "Edit mode" also don't shows any scale parameters. The only way to scale the hair is with it's "Expand all" morph, which is only shown after I autofit the hair. But then the movement morphs break.

    I'm curious why the "Expand all" morph comes with the autofit, is "Autofit" adding morphs to the hair that you can use in the hair parameters?

    All objects have scale parameters, but you might have to enable 'show hidden' in parameter preferences. 

  • Mr_FluffkinMr_Fluffkin Posts: 126

    felis said:

    Mr_Fluffkin said:

    felis said:

    For adjustinh the hair I would use scale x and z. Maybe y if the height differs.

    But the hair has no scale parameters, not even "Scale all". The "Edit mode" also don't shows any scale parameters. The only way to scale the hair is with it's "Expand all" morph, which is only shown after I autofit the hair. But then the movement morphs break.

    I'm curious why the "Expand all" morph comes with the autofit, is "Autofit" adding morphs to the hair that you can use in the hair parameters?

    All objects have scale parameters, but you might have to enable 'show hidden' in parameter preferences. 

    Thank you, I thought the Edit Mode would show hidden parameters and only looked there. I could easily fix it with the scaling now. Thank you!

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