Plant Factory

2

Comments

  • FettbemmeFettbemme Posts: 319
    edited June 26

    Rasberri said:

    Fettbemme said:

    mermaid010 said:

    Fettbemme that's a very cool render, I like it. I'm retired too, I spend my days doodling in Bryce and my better half with Crosswords and Sudoku. smiley

    Yes Horo the best program will be the one you know the best.

    That's right. We grow with the 3D software that works best for us. I was a graphic designer with pencil paper and acrylics. We didn't have computers in the old days. In the past I thought I need to know all 3D Software that there is. I started with Strata 3D back in 2000-ish something on a Apple Performa Plus. Then Amapi 3D 5. It was all Coverdisk freebies then. I even know when Blender was kosting money then. First Carrara on cover disk was version 5. That was the holy grail. Later 6 and 7 followed. By version 8 I had to buy it and got it with a huge discount. Glad I did. My wife when she was still alife said often can you stop that stuff? I in fact like it and was doing it anyway.

    I can relate to your story here with coverdisk freebies. Nice render!

    I too am retired and agree one must find things to exercise the noggin .. you know lest the rust begins to settle in... so I spend days doodling in Bryce, photoshop and an array of digital painting. However, my first love has always been sketching but love to get crafty in other projects like molding clay and sewing.  I have had Vue since a coverdisk freebie Vue d espirit I think version 2 and eventually bought early versions of Vue 7 and 11.  I am glad it is free as I wasn't going to spend good money on another software only to see it go like Adobe.. and do a subscription.  I downloaded both and imported a few plants into Bryce to toy around with--Some palms and papyrus. I like Bryce trees but this gives me some creative variety to play with... after all, it's my world.. I can do with it what I want.. as Bob Ross would say laugh

    Nice Palmtrees

    Yes of course Vue 2 on covermount. A lot has changed since version 2. 3DWorld I think it was. I don't get these mags anymore. I wish someone could say that with Bryce that a lot has changed. Yes they added IBL . Maybe it was a mistake that Corel gave up on it after Metacreations calling it off. To complete this list we shouldn't forget MojoWorld. I still have version 3.1.1 which was the very last update before it went off the radar. I don't use it anymore. It's way too slow. After I lost my license for Vue Pioneer when Cornucopia gave up and Bentley made that Adobe thing, I was giving up on the idea using Vue ever again. I'm glad it's free. Version 2023 is rocksolid. Apart from AI stuff I wouldn't know how to enhance a software like Vue. I would say it is very close to perfect what it can and does. Only thing Plantfactory is something I won't be spending time with. For me way too complicated stuff. 

    Below some of my latest Vue stuff

     

    lake Titicaca.jpg
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    on the coast.jpg
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    Diver.jpg
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    Post edited by Fettbemme on
  • HoroHoro Posts: 10,535

    Rasberri - very nicely done scene on the heart-formed island.

  • mermaid010mermaid010 Posts: 5,386

    Wonderful render Rasberri - unique idea I like it. The trees are nice too.

    Very nice Vue renders Fettbemme 

  • HoroHoro Posts: 10,535

    Fettbemme - three very nice renders. I started 3D with Terragen, later I purchased Bryce 5.0 from Corel and I still discover options in Bryce - some seem to be bugs that can be exploited for the advantage, others are annoying. Do not forget that Bryce has two (2) separate render engines built into the program and can render using several computers on a home network, even mix Windows and Mac (up to 12.6 if I remember correctly). By the way, my first renders I had uploaded to a Vue forum and the peers were surprised how great Bryce results can be.

  • FettbemmeFettbemme Posts: 319

    Thanks mermaid010

    Thanks Horo

    Horo, I used Terragen as well. I think it was version 0.9 something which I find still today a bit easier to use than the latest version. 

    Bryce is definitly underrated. It has a certain quality to the renders which I like very much. The program was way ahead of its time back then.

    If it would be updated to 64 bit it would kick some ass. But I doubt it will happen. They even can't get a indexed Help together after God knows how many YEARS!

    I think the secret to the rendered images in Bryce is the atmospherics like Ozone in Vue. The renders with Bryce always will look repectable. I play at least once a week with it.

    Another strength is of course the Material Editor. I really wish someone could explain that to me how it works. I'm a visual learner. Perhaps an indepth video tutorial would be great.

     

  • NGartplayNGartplay Posts: 3,080

    Great tree fettbeme!

    Rasberri, an adorable island.  Love the heart shape.

  • mermaid010mermaid010 Posts: 5,386

    Fettbemme said:

    Another strength is of course the Material Editor. I really wish someone could explain that to me how it works. I'm a visual learner. Perhaps an indepth video tutorial would be great.

     

    I also learn from video tutorials. David made many videos on materials, you will find them here: https://www.bryce-tutorials.info/bryce-tutorials/

    or on his YouTube Channel. https://www.youtube.com/@davidbrinnen

    You will learn lots of tricks and tips from his and Horo's videos.

    Good luck

  • RasberriRasberri Posts: 301

    Thanks, y'all.  Fettbemme I love your Vue renders. 

    I'll have to give Vue another shot again, I haven't played with it in years.. since my older desktop went haywire -- thank goodness I am now using a laptop with some spirit to it for rendering.  I am sad about Bryce.. it is so user friendly and yes, would be awesome at 64 bit.. but alas, it has become like an abandoned relic, shipwrecked on the island of deserted software toys. broken heart I know they mentioned there are so many business technicalities as to why folks can't manage updating it.. but why does life have to be so complicated? crying

  • HansmarHansmar Posts: 2,893
    edited July 17

    I agree that it is a good idea to keep using the software you know and like. But I also agree it is very nice to lear new things. I did a bit of doodling in PlantFactory and looked at some tutorials. I am convinced it can make much better looking trees and plants than Bryce Tree edtor can, though I also must admit I do not really use the tree editor a lot, so probably am not aware of many of its features. What I don't like in the tree editor is the fact that trunks are always straight. What I do like in the Tree editor is that the trees are very light-weight (memory wise).

    I made some variants of one tree in PlantFactory. I started this fully from scratch and it took no more than an hour and a half to create these five variants. Once you have one tree defined and you have indicated some level of variability, it is one click to create a random new variant within the provided variability. I made this a very low polygon tree, as you can see in the trunks that are rather squary. However, it would be one click only to make them of a higher resolution (but more memory usage, of course). The scene is 22.85 MB. A similar scene with five magnolia shaped trees from the Bryce Tree editor is only 7.79 MB ( roughly one-third) and these trees are more realistic in trunk, etc. So Bryce is the clear winner for easy creation of more or less simple and more or less 'round' trees that do not use too much memory. On the other hand, if you want quick variations of the same type of tree, with more differences and e.g. lopsided trees (or if you want to create tulips or roses or so), PlantFactory can be very useful, I think. The tree I made was very simple compared to some of the trees in the catalog.

    One disadvantage of the PlantFactory trees is that you need to modify textures (which are of course exported as pictures) to lower memory use and also to show the leaves correctly. These are picture textures, but not per se on flat planes, but on 'warpboards', which are warped planes. Maybe my choice of export-options was not correct (I used 3ds, because fbx did not keep parts together). Modification of textures of a simple plant is, however, very easy. It gets tedious if the plant has many different separate meshes.

    Since I like to learn and play around with new tools, I will certainly keep playing with the PlantFactory and use results in Bryce. However, I also started on tutorials of Vue (Geekatplay does short very clear beginners tutorial) and found that the interface is not that hard at all. And using the ecosystem approach in Vue is a great way to populate your landscape with trees, rocks and other items, where those trees and rocks will vary, according to the boundaries provided to them. I will show some Vue render here later.

    Finally, I also created severall variants of grasses and flowery plants in the PlantCatalog, exported them, put them in Bryce and retextured them, followed by using the instancing option to create many instances on my terrain.

    First: low polygon PlantFactory fantasy trees.

    Second: Bryce 'magnolia-style' trees

    Here is the simple node-structure of my self-made trees.

    Finally: grasses and flowers from PlantFactory Plant Catalog

    tree_variants.jpg
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    Bryce_magnolias.jpg
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    grasses_flowers.jpg
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    Plantfactory_simpletree.JPG
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    Post edited by Hansmar on
  • FettbemmeFettbemme Posts: 319

    Hansmar said:

    I agree that it is a good idea to keep using the software you know and like. But I also agree it is very nice to lear new things. I did a bit of doodling in PlantFactory and looked at some tutorials. I am convinced it can make much better looking trees and plants than Bryce Tree edtor can, though I also must admit I do not really use the tree editor a lot, so probably am not aware of many of its features. What I don't like in the tree editor is the fact that trunks are always straight. What I do like in the Tree editor is that the trees are very light-weight (memory wise).

    I made some variants of one tree in PlantFactory. I started this fully from scratch and it took no more than an hour and a half to create these five variants. Once you have one tree defined and you have indicated some level of variability, it is one click to create a random new variant within the provided variability. I made this a very low polygon tree, as you can see in the trunks that are rather squary. However, it would be one click only to make them of a higher resolution (but more memory usage, of course). The scene is 22.85 MB. A similar scene with five magnolia shaped trees from the Bryce Tree editor is only 7.79 MB ( roughly one-third) and these trees are more realistic in trunk, etc. So Bryce is the clear winner for easy creation of more or less simple and more or less 'round' trees that do not use too much memory. On the other hand, if you want quick variations of the same type of tree, with more differences and e.g. lopsided trees (or if you want to create tulips or roses or so), PlantFactory can be very useful, I think. The tree I made was very simple compared to some of the trees in the catalog.

    One disadvantage of the PlantFactory trees is that you need to modify textures (which are of course exported as pictures) to lower memory use and also to show the leaves correctly. These are picture textures, but not per se on flat planes, but on 'warpboards', which are warped planes. Maybe my choice of export-options was not correct (I used 3ds, because fbx did not keep parts together). Modification of textures of a simple plant is, however, very easy. It gets tedious if the plant has many different separate meshes.

    Since I like to learn and play around with new tools, I will certainly keep playing with the PlantFactory and use results in Bryce. However, I also started on tutorials of Vue (Geekatplay does short very clear beginners tutorial) and found that the interface is not that hard at all. And using the ecosystem approach in Vue is a great way to populate your landscape with trees, rocks and other items, where those trees and rocks will vary, according to the boundaries provided to them. I will show some Vue render here later.

    Finally, I also created severall variants of grasses and flowery plants in the PlantCatalog, exported them, put them in Bryce and retextured them, followed by using the instancing option to create many instances on my terrain.

    First: low polygon PlantFactory fantasy trees.

    Second: Bryce 'magnolia-style' trees

    Here is the simple node-structure of my self-made trees.

    Finally: grasses and flowers from PlantFactory Plant Catalog

    wow, you get the hang on it

    cool yes

  • mermaid010mermaid010 Posts: 5,386

    Very nice examples Hansmar 

  • HoroHoro Posts: 10,535

    Hansmar - nice examples. How about the foliage, are the leaves true meshes like in Arbaro, ngPlant, Carrara and Bryce, or are they just squares with a material that cuts out the leaf by transparency, like Xfrog or Ivy Generator?

  • HansmarHansmar Posts: 2,893

    Fetbemme, Mermaid, Horo, Thanks.

    The leave can be meshes, e.g. made from so-called blades or from other meshes in PlantFactory, but mostly they are planes cut-out by transparency. However, these planes are not (necessarily) flat planes, because you can twist and turn them and these are called warp-boards. For my self-made trees, I used warpboads. Some of the leaves in the grass and flowers are actual meshes. Of course, meshes increase the memory use, while transparency increases the render time. There is always a balance to be struck.

  • HansmarHansmar Posts: 2,893
    edited July 18

    OK, so here is a Vue render with my first tree. It is the same tree I showed above, However, I did pump up the resolution (two clicks on the '+' button) and saved it again, now as a Vue object. Then I opened Vue, used a preset ground texture and a preset atmosphere and planted my tree in the scene (it is the one at left in the back). Then I added this tree to the ecosystem options, selected it and painted a number of trees on the ground. As you can see, each tree is different, though there is quite some similarity. The differences are caused by the variability in my tree definition that is taken over in the Vue object. It can also be modified in Vue itself. This scene is 154 MB and it renders much quicker (at 1920 by 1080 pixels) than my Bryce render of just five of these trees. The textures are procedural Vue textures and because Vue uses the variability in the original object, there is no need to enter each variant separately. Just a few clicks and the scene is there.

    OK, one more example. There are 113 instances of my tree in the scene, but some outside the camera view and quite a few not very visible (obscured by others in front of them). So, this is a very inefficiently made scene. These instances are all individual in form and size. Rendering in this case (not really measured) around 15 minutes. I did a little postwork to the Vue render to get a little more light and contrast. Vue clearly uses an instancing technique (that includes the in-built variability in the tree), because while the first scene is 154.08 MB, this one with many more instances is 154.13 MB.

    Let's be clear, I do not intend to post Vue renders here, except for an example here and there, perhaps. This is a Bryce forum and so I will create Bryce renders and show them here.

    Personaltree1.jpg
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    Personaltree1_2.jpg
    1920 x 1080 - 2M
    Post edited by Hansmar on
  • RasberriRasberri Posts: 301

    Beautiful @Hansmar .. I like the twisted looking trunks

  • HansmarHansmar Posts: 2,893

    Rasberri, Thanks. That is easy to do in Plantfactory. You cannot really make such trunks in Bryce tree editor, I think. I did make some of these using NGplant, but that is much more work.

  • FettbemmeFettbemme Posts: 319

    Hansmar said:

    OK, so here is a Vue render with my first tree. It is the same tree I showed above, However, I did pump up the resolution (two clicks on the '+' button) and saved it again, now as a Vue object. Then I opened Vue, used a preset ground texture and a preset atmosphere and planted my tree in the scene (it is the one at left in the back). Then I added this tree to the ecosystem options, selected it and painted a number of trees on the ground. As you can see, each tree is different, though there is quite some similarity. The differences are caused by the variability in my tree definition that is taken over in the Vue object. It can also be modified in Vue itself. This scene is 154 MB and it renders much quicker (at 1920 by 1080 pixels) than my Bryce render of just five of these trees. The textures are procedural Vue textures and because Vue uses the variability in the original object, there is no need to enter each variant separately. Just a few clicks and the scene is there.

    OK, one more example. There are 113 instances of my tree in the scene, but some outside the camera view and quite a few not very visible (obscured by others in front of them). So, this is a very inefficiently made scene. These instances are all individual in form and size. Rendering in this case (not really measured) around 15 minutes. I did a little postwork to the Vue render to get a little more light and contrast. Vue clearly uses an instancing technique (that includes the in-built variability in the tree), because while the first scene is 154.08 MB, this one with many more instances is 154.13 MB.

    Let's be clear, I do not intend to post Vue renders here, except for an example here and there, perhaps. This is a Bryce forum and so I will create Bryce renders and show them here.

    very cool

    keep up the good work

    I stand clear of Plant Factory way too complicated I think

  • mermaid010mermaid010 Posts: 5,386

    Very nice examples once again Hansmar 

  • HoroHoro Posts: 10,535

    Hansmar - The issue with the "blades" instead of meshes is that you need transparency to cut-out the picture. If you have a mesh, you can use transparency to create translucency. A leaf is translucent, not transparent, how much depends on the plant, but a leaf consists of cells with fine walls and within is water. Look at a tree in nature (not a fir tree with needles, but one with leaves) when the sun shines at it, the go to the other side and look how it appears when the sun is behind the leaf and shines through it. This effect cannot be created in Bryce from a blade-leaf because transparency is needed to cut it out.

  • HansmarHansmar Posts: 2,893

    Fettbemme, Mermaid, Thank you.

    Horo, Thanks for the explanation on translucency. Blades in Vue are actually meshes. They are kind of wing-like structures that can be transformed into leaf-like forms and then do not need transparency for cutting out the leaf form. Warpboards do need the transparancy for cutting out the leaf.

  • HoroHoro Posts: 10,535

    Thank you for the information, Hansmar.

  • HansmarHansmar Posts: 2,893
    edited August 9

    Here is an example of PlantFactory trees with clumsy mesh leaves. I made the leaves inside PlantFactory, but that is not an easy task, so they are sort of diamonds instead of leaves. Actually, these are four variants of the same tree with a couple of instances, manually placed in the scene. The terrain is the 'winding river' terrain that I used before. I added some translucency via the transparency channel. This was, given the location of the sun, not very useful, I think, but I wanted to try. It means that the render took many hours. I will try one later with less trees (different view) and light from behind to see how it looks.

    winding river3.jpg
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    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,080

    Wonderful effort Hansmar.  Leaves are the hardest part.

  • HoroHoro Posts: 10,535

    Looks nice Hansmar.

  • ed3Ded3D Posts: 2,132

    Horo said:

    Looks nice Hansmar.

    + 1 

  • HansmarHansmar Posts: 2,893
    edited August 11

    Thanks, NGartplay, Horo and ed3D.

    The next render uses three variants of the same 'spooky tree', made in PlantFactory, based on the tutorial by GeekAtPlay. In this case, after creating the tree, I can vary the season, the age and the health of the tree, to get rather different results. The textures were added in Bryce. And I used one of the skies with HDRI by Horo and David Brinnen. The leaves, in this case, are planes where the leaves are cut out by transparency. I am still getting to understand how to make use of self-made leave meshes in the software. I am working on some examples.

    By the way, the perpetual license allows the use of plants you make in commercial products and, any assets exported from the product. So, if any of you is interested to use one of the trees in your renders, just let be know and I can send you a PM.

    swamp1.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,535

    Hansmar - very special trees, difficult to get such or a similar result with the Bryce tree lab.

  • HansmarHansmar Posts: 2,893
    edited August 11

    Horo, thanks. I am sure this can be done with Arbaro or NGplant, but not as easily as with Plant Factory. And once you have made a (more or less complex) structure, you can make multiple highly different variants with a few clicks. The structure of this tree is not very complicated, because it uses a number of loops. Here is a picture of the structure.

    I did find learning to create this lots of fun and not too difficult. But others may, of course, have a different idea of fun and difficult.

    structure spooky tree.jpg
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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,386
    edited August 12

    Hansmar - two lovely examples using plant factory tree.  Thanks for sharing the structure.

    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,893

    Thanks, Mermaid.

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