dForce Hair looks wierd Genesis 9 on Unity and Daz3D
![andre](https://secure.gravatar.com/avatar/552f5fae6b0ab9c0bec8e630a35a42de?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F552f5fae6b0ab9c0bec8e630a35a42de_100.png)
Hello, I'm Andre.
I have purchased the product with the code "dForce Strand-Based Messy Low Ponytail Hair for Genesis 9". It looks very interesting and there doesn't seem to be anything unusual, and the requirements are normal.
I applied it to Genesis 9 Essentials, but I encountered visual issues.
I'm experiencing problems when exporting to Unity version 2022.xxx. The 3D display in Daz Editor already looks strange, and when I exported it to Unity, it also appeared strange in Unity.
I tried using another hair model, "EG Kin Genesis 9", and there were no issues at all when exporting to Unity; it looked great.
Has anyone experienced something similar? I have attached screenshots for analysis.
Thank you.
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/32/4e135fa8a300bf4bc1f3fa048628d1.jpg)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/32/4e135fa8a300bf4bc1f3fa048628d1.jpg)
Screenshot 2024-06-07 142221.jpg
1911 x 927 - 274K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/8a/bcc8e25ba8a00c3b2179803aa27a11.jpg)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/8a/bcc8e25ba8a00c3b2179803aa27a11.jpg)
Screenshot 2024-06-07 142145.jpg
1387 x 895 - 232K
Comments
The first hair is strand-based, it has a few guide hairs from which others are generated, while the second is purely modelled. I don't know how exportable strand-based hair is, it certainly works in a differnt way - and equires a newer version of DS, especially if using the new, optimised shaders.