Jackson's Field for Daz Studio and Carrara [Out Now!][Commercial]

TangoAlphaTangoAlpha Posts: 4,584
edited February 2016 in Daz PA Commercial Products

Somewhere down the lane between the fictional villages of Much Hemlock and Little Snoring, old Farmer Jackson's paddock looks a little decrepid. Sure, he'd still have his horses, if he didn't keep forgetting to shut both gates, no one's seen the chickens for weeks now, and one day he'll get around to fixing that tarp under the barn roof. But there's still milk and fresh eggs to sell by the road, and the crocodile that supposedly lives in the ditch has been mercifully quiet . . .

Full scene for Daz Studio 4.8 (Iray and 3Delight), and Carrara 8.5

 

In the store now: http://www.daz3d.com/jackson-s-field

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Post edited by TangoAlpha on
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Comments

  • KatherineKatherine Posts: 329

    Ohh...I like this.  :)

  • TangoAlphaTangoAlpha Posts: 4,584

    Thanks Katherine :)

    Here's some more pics:

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  • In the cart!

    Oh, wait ..... it's not out yet crying

  • WilmapWilmap Posts: 2,917

    Little Snoring isn't fictional, it actually exist.  I've been through it!wink

    Little Snoring is a village and a civil parish in the English county of Norfolk, England

     

  • ChoholeChohole Posts: 33,604
    Wilmap said:

    Little Snoring isn't fictional, it actually exist.  I've been through it!wink

    Little Snoring is a village and a civil parish in the English county of Norfolk, England

     

    Aye, that it is,  and it's not too far from Great Snoring 

  • FishtalesFishtales Posts: 6,119

    And Much Hemlock is a fictitious village in the Cotswold :)

     

    http://thamesvalleywriterscircle.org/Anthologies etc/Much Hemlock.htm

  • TangoAlphaTangoAlpha Posts: 4,584
    Wilmap said:

    Little Snoring isn't fictional, it actually exist.  I've been through it!wink

    Little Snoring is a village and a civil parish in the English county of Norfolk, England

     

    Great Tew exists too, it's about 12 miles north of Oxford, on the perimeter of Enstone airfield.

  • TangoAlphaTangoAlpha Posts: 4,584
    Fishtales said:

    And Much Hemlock is a fictitious village in the Cotswold :)

     

    http://thamesvalleywriterscircle.org/Anthologies etc/Much Hemlock.htm

    My version was actually "Much Hemlock on the Wold", kind of a riff on "Much Binding in the Marsh", a radio comedy show in the 1940s and 50s, which was in turn a riff on "Moreton-in-Marsh", an RAF base in the Cotswolds (which is now the Fire Service's major incident training ground)...

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  • ChoholeChohole Posts: 33,604

    Maybe you could change Little Snoring into Little (or maybe Lesser) Slaughter  to go with the Much Hemlock

  • TangoAlphaTangoAlpha Posts: 4,584

    I was going to put Great Slaughter with Much Madder in my County Mortuary scene (still WIP & too early to show). That's on the corner of Burke & Hare . . .

  • ChoholeChohole Posts: 33,604

    Oh right.

     

  • TangoAlphaTangoAlpha Posts: 4,584
    edited February 2016
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  • BlueIreneBlueIrene Posts: 1,318

    This would have been an instant buy for me, but the comment on the catalog page about how resource-intensive it is put me off - my machine can just about handle Stonemason's Streets of London before I can hear it sulking :) I do appreciate the honesty on the catalog page though, and wish you luck with the product. It looks lovely.

  • FSMCDesignsFSMCDesigns Posts: 12,755

    brilliant concept, need more full scenes like this, just purchased!!

  • TangoAlphaTangoAlpha Posts: 4,584

    @Astracadia: it comes with the plants & trees turned off by default (see pic) - something I learned by experience from the first set!. For a lot of renders, that's perfectly adequate as it is. While the plants are off, moving around the scene is as smooth as you'd expect with a just a few small buildings, fences and props. Ideal for positioning your actors & posing them. Then it's only a single click in the scene tab to turn them on for collision checking and rendering. I only have a 4 year old i5, cpu-only rendering, and I think it's fine (but then I would!)

    High density vegetation is always a compromise, because of the way Studio handles instances (the engine can actually handle a lot more, but the viewport renderer is really the bottleneck, slowing down the UI). Carrara does it much better, and you can crank the replicators right up to 11 and barely notice a performance hit. (primarily because you don't see the plants in the preview window)

    Don't forget, if you do give it a try and it doesn't work out, there's always the option to get a refund within 30 days.

     

    @FSMCDesigns: Cheers smiley

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  • wfbp1wwfbp1w Posts: 25

    That looks great and is nearly exact what I’m looking for, but unfortunately not available in Poser format.

    So my question does anyone convert it to Poser? (Create Poser companion files)

     

    ...maybe I will try to convert it myself because of the "refund within 30 day's" option. 

     

     

  • TangoAlphaTangoAlpha Posts: 4,584

    The reason I didn't make a Poser companion file (apart from the fact I don't have Poser) is that Poser doesn't support instancing, This scene (and Hemlock Folly even moreso) relies on instancing to get the density of foliage without going into multiple millions of polys. Without instancing, you'd just have one of each tree, one group of grasses, flowers etc, as per the prop images in the promo. The Field itself and the outbuildings, ditch, fences etc. should all convert without problem - there's nothing exotic about them. But you won't get the same overall results (hedge, poppies, grasses in the field etc) as the promos.

    If there's enough there for your purposes, by all means have a go at converting it - many people are quite happy with bare ground textures for instance, and trees are easily moved - but I didn't want to produce a Poser version out of the box that was "less" than either the Carrara or Studio ones, if that makes sense.

    Same thing is true of Hemlock Folly. The tower is usable in Poser, as is the ground, pond, bridge etc. But you wouldn't see the same overall scene.

    Hope that helps. smiley

  • Hemlock Folly is amaizing, too bad my PC can't handle that scene. I72600 ans GTX560 don't make it. Jackson's Field should work though ;)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,234
    edited February 2016

    Click to play

    heartis nice

    I added a panoramic curved background and plane by Merlin

    Post edited by WendyLuvsCatz on
  • wfbp1wwfbp1w Posts: 25

    Thanks for the quick replay!

    I’m fine with the basic scene, because I can fill it with grass prop’s and so on by myself.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited February 2016

    Great video, Wendy heart

    You used the backdrop from Merlin's http://www.daz3d.com/wild-borders - wish I'd thought of that, it complements the set quite nicely. smiley

    Speaking of which, I did put some of the flowers from that set into the Carrara replicator and turned the wick up (although only to about 6 or 7). With HF in the background, there must be at least 10 million equivalent polys visible . . .

     

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  • nicsttnicstt Posts: 11,715
    edited February 2016

    My favourite name for a village is Hope; and it doesn't. :(

    But this looks awesome.

    Post edited by nicstt on
  • SuperdogSuperdog Posts: 765

    This is a really beautiful scene.  I hope you create more like it. Perhaps an allotment type scene?

  • wfbp1wwfbp1w Posts: 25

    I was able to convert Jackson field yesterday (Create Poser companion file) and just started to edit the texture (Bump and displacement maps) and here is a picture how it looks in Poser by now, I made only a new displacement map for the ground and added a background for a quick render. Loading into poser takes its time but rendering itself is going quick at my system (PC with a 6 core CPU and Poser pro 2014)

    Wolfie

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  • LianaLiana Posts: 1,035

      I have a horse in daz just no chickens and cows, except in real life. :) I really like this and have it wishlisted for future purchase when I get cash again. lol

  • ChoholeChohole Posts: 33,604

    Rather elderly models, but Lyne has some free chickens here  http://www.lynescreations.com/lynesfree8.htm

    There are also bovines on her site

  • TangoAlphaTangoAlpha Posts: 4,584

    @wfbp1w That's coming along nicely. Not sure about the displacement on the ground - maybe try a simple desaturated copy of the texture in the bump channel (I know some people hate that, but it does produce quite reasonable results most of the time). Is there a reason you didn't use the normal map?

    @Liana Still quite ancient, but I'm sure Noggin has several breeds of chickens, and a cow (Friesian, I think, which would definitely be appropriate for this area) on this site.

  • LianaLiana Posts: 1,035

    I will have to check them out (chickens and cows). Thanks! :)

  • gitika1gitika1 Posts: 948

    Could you fix the folder structure?  The set files, props, and camera folders are located in the base TangoAlpha vendor folder rather than in a folder of their own.

  • TangoAlphaTangoAlpha Posts: 4,584

    I'd suggest you raise a support ticket, since Daz owns this set, and there's nothing I can do.

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